Conversation: baseforge
Triggered by
No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
removeallitems | action | ✓ | |
ismeleeweapon | active | ✓ | |
israngedweapon | active | ✓ | |
isweapon | active | ✓ | |
calcmodvalue1 | action | ✓ | |
isitemonanvil | active | ✓ | |
setpropfreedom | action | ✓ | |
setproptrueseeng | action | ✓ | |
setpropvampiric | action | ✓ | |
setpropattack | action | ✓ | |
setpropskilbonus | action | ✓ | |
setskillusedevic | action | ✓ | |
setskilltumble | action | ✓ | |
setskilltaunt | action | ✓ | |
setskillspot | action | ✓ | |
setskillspelcrft | action | ✓ | |
setskillsettrap | action | ✓ | |
setskillsearch | action | ✓ | |
setskillpickpokt | action | ✓ | |
setskillpersuade | action | ✓ | |
setskillperform | action | ✓ | |
setskillparry | action | ✓ | |
setskillopenlock | action | ✓ | |
setskillmoveslnt | action | ✓ | |
setskilllisten | action | ✓ | |
setskillintimidt | action | ✓ | |
setskillhide | action | ✓ | |
setskillheal | action | ✓ | |
setskilldiscipln | action | ✓ | |
setskilldisabtrp | action | ✓ | |
setskillcraftwpn | action | ✓ | |
setskillcrafttrp | action | ✓ | |
setskillcraftarm | action | ✓ | |
setskillconcentr | action | ✓ | |
setskillbluff | action | ✓ | |
setskillappraise | action | ✓ | |
setskillanempath | action | ✓ | |
setpropregen | action | ✓ | |
setproponhit | action | ✓ | |
setonhitstun | action | ✓ | |
setonhitslow | action | ✓ | |
setonhitsleep | action | ✓ | |
setonhitslayrace | action | ✓ | |
setsavedc26 | action | ✓ | |
setsavedc24 | action | ✓ | |
setsavedc22 | action | ✓ | |
setsavedc20 | action | ✓ | |
setsavedc18 | action | ✓ | |
setsavedc16 | action | ✓ | |
setsavedc14 | action | ✓ | |
setracevermin | action | ✓ | |
setraceundead | action | ✓ | |
setraceshapechg | action | ✓ | |
setracereptilian | action | ✓ | |
setraceoutsider | action | ✓ | |
setraceorc | action | ✓ | |
setracemonstrous | action | ✓ | |
setracemagical | action | ✓ | |
setracehuman | action | ✓ | |
setracehalforc | action | ✓ | |
setracehalfling | action | ✓ | |
setracehalfelf | action | ✓ | |
setracegoblin | action | ✓ | |
setracegnome | action | ✓ | |
setracegiant | action | ✓ | |
setracefey | action | ✓ | |
setraceelf | action | ✓ | |
setraceelemental | action | ✓ | |
setracedwarf | action | ✓ | |
setracedragon | action | ✓ | |
setraceconstruct | action | ✓ | |
setracebeast | action | ✓ | |
setraceanimal | action | ✓ | |
setraceaberrat | action | ✓ | |
setonhitslayalgp | action | ✓ | |
setalgpneutral | action | ✓ | |
setalgpevil | action | ✓ | |
setalgpgood | action | ✓ | |
setalgpchaotic | action | ✓ | |
setalgplawful | action | ✓ | |
setonhitslayalgn | action | ✓ | |
setalignce | action | ✓ | |
setaligncn | action | ✓ | |
setaligncg | action | ✓ | |
setalignne | action | ✓ | |
setaligntn | action | ✓ | |
setalignng | action | ✓ | |
setalignle | action | ✓ | |
setalignln | action | ✓ | |
setalignlg | action | ✓ | |
setonhitsilence | action | ✓ | |
setonhithold | action | ✓ | |
setonhitfear | action | ✓ | |
setonhitdoom | action | ✓ | |
setonhitdeafness | action | ✓ | |
setonhitdaze | action | ✓ | |
setonhitconfuse | action | ✓ | |
setonhitblind | action | ✓ | |
setdur5_5 | action | ✓ | |
setdur10_4 | action | ✓ | |
setdur25_3 | action | ✓ | |
setdur50_2 | action | ✓ | |
setdur75_1 | action | ✓ | |
setonhitability | action | ✓ | |
setabilitycha | action | ✓ | |
setabilitywis | action | ✓ | |
setabilityint | action | ✓ | |
setabilitycon | action | ✓ | |
setabilitydex | action | ✓ | |
setabilitystr | action | ✓ | |
setimmunpoison | action | ✓ | |
setimmunparalyze | action | ✓ | |
setimmunmindspel | action | ✓ | |
setimmunlvabdrn | action | ✓ | |
setimmunknckdown | action | ✓ | |
setimmunfear | action | ✓ | |
setimmundisease | action | ✓ | |
setimmundeathmgc | action | ✓ | |
setimmuncritical | action | ✓ | |
setimmunbackstab | action | ✓ | |
setpropmighty | action | ✓ | |
setproplight | action | ✓ | |
setpropkeen | action | ✓ | |
setpropsavebonus | action | ✓ | |
setsaveuniversal | action | ✓ | |
setsavewill | action | ✓ | |
setsavereflex | action | ✓ | |
setsavefort | action | ✓ | |
setpropmagicres | action | ✓ | |
setspellresist32 | action | ✓ | |
setspellresist30 | action | ✓ | |
setspellresist28 | action | ✓ | |
setspellresist26 | action | ✓ | |
setspellresist24 | action | ✓ | |
setspellresist22 | action | ✓ | |
setspellresist20 | action | ✓ | |
setspellresist18 | action | ✓ | |
setspellresist16 | action | ✓ | |
setspellresist14 | action | ✓ | |
setspellresist12 | action | ✓ | |
setspellresist10 | action | ✓ | |
setpropholyaveng | action | ✓ | |
setprophaste | action | ✓ | |
setpropdarkvis | action | ✓ | |
setpropdamresist | action | ✓ | |
setdamsonic | action | ✓ | |
setdamelectric | action | ✓ | |
setdamacid | action | ✓ | |
setdamcold | action | ✓ | |
setdamfire | action | ✓ | |
setdambludg | action | ✓ | |
setdampierce | action | ✓ | |
setdamslash | action | ✓ | |
setdamresist50 | action | ✓ | |
setdamresist45 | action | ✓ | |
setdamresist40 | action | ✓ | |
setdamresist35 | action | ✓ | |
setdamresist30 | action | ✓ | |
setdamresist25 | action | ✓ | |
setdamresist20 | action | ✓ | |
setdamresist15 | action | ✓ | |
setdamresist10 | action | ✓ | |
setdamresist05 | action | ✓ | |
setpropdamreduc | action | ✓ | |
setdamreduct10 | action | ✓ | |
setdamreduct9 | action | ✓ | |
setdamreduct8 | action | ✓ | |
setdamreduct7 | action | ✓ | |
setdamreduct6 | action | ✓ | |
setdamreduct5 | action | ✓ | |
setdamreduct4 | action | ✓ | |
setdamreduct3 | action | ✓ | |
setdamreduct2 | action | ✓ | |
setdamreduct1 | action | ✓ | |
setdamsoak50 | action | ✓ | |
setdamsoak45 | action | ✓ | |
setdamsoak40 | action | ✓ | |
setdamsoak35 | action | ✓ | |
setdamsoak30 | action | ✓ | |
setdamsoak25 | action | ✓ | |
setdamsoak20 | action | ✓ | |
setdamsoak15 | action | ✓ | |
setdamsoak10 | action | ✓ | |
setdamsoak05 | action | ✓ | |
setpropdamimmun | action | ✓ | |
setdamimmun100 | action | ✓ | |
setdamimmun90 | action | ✓ | |
setdamimmun75 | action | ✓ | |
setdamimmun50 | action | ✓ | |
setdamimmun25 | action | ✓ | |
setdamimmun10 | action | ✓ | |
setdamimmun05 | action | ✓ | |
setpropdambonus | action | ✓ | |
setdam2d12 | action | ✓ | |
setdam2d10 | action | ✓ | |
setdam2d8 | action | ✓ | |
setdam2d6 | action | ✓ | |
setdam1d12 | action | ✓ | |
setdam1d10 | action | ✓ | |
setdam1d8 | action | ✓ | |
setdam1d6 | action | ✓ | |
setdam1d4 | action | ✓ | |
setdam2 | action | ✓ | |
setdam1 | action | ✓ | |
setpropbonusfeat | action | ✓ | |
setfeatwspunarm | action | ✓ | |
setfeatwpsimple | action | ✓ | |
setfeatwpmartial | action | ✓ | |
setfeatwpexotic | action | ✓ | |
setfeatwpnfiness | action | ✓ | |
setfeattwowpnfgt | action | ✓ | |
setfeatspellpene | action | ✓ | |
setfeatsfnecro | action | ✓ | |
setfeatsfuillusn | action | ✓ | |
setfeatsfevoca | action | ✓ | |
setfeatsfenchant | action | ✓ | |
setfeatsfdivin | action | ✓ | |
setfeatsfconjur | action | ✓ | |
setfeatsfabjur | action | ✓ | |
setfeatpwrattack | action | ✓ | |
setfeatptblksht | action | ✓ | |
setfeatknockdown | action | ✓ | |
setfeaticunarm | action | ✓ | |
setfeatextraturn | action | ✓ | |
setfeatdodge | action | ✓ | |
setfeatcombcast | action | ✓ | |
setfeatcleave | action | ✓ | |
setfeatarmorligh | action | ✓ | |
setfeatarmormed | action | ✓ | |
setfeatarmorheav | action | ✓ | |
setfeatambidext | action | ✓ | |
setfeatalertness | action | ✓ | |
setpropen | action | ✓ | |
setpropac | action | ✓ | |
setplus0 | action | ✓ | |
setplus12 | action | ✓ | |
setplus11 | action | ✓ | |
setplus10 | action | ✓ | |
setplus9 | action | ✓ | |
setplus8 | action | ✓ | |
setplus7 | action | ✓ | |
setplus6 | action | ✓ | |
setplus5 | action | ✓ | |
setplus4 | action | ✓ | |
setplus3 | action | ✓ | |
setplus2 | action | ✓ | |
setplus1 | action | ✓ | |
calcmodvalue2 | action | ✓ | |
cannotafford | active | ✓ | |
isamttopay | active | ✓ | |
isamtrefund | active | ✓ | |
modifyitem | action | ✓ | |
setpropability | action | ✓ | |
setabilitycha2 | action | ✓ | |
setabilitywis2 | action | ✓ | |
setabilityint2 | action | ✓ | |
setabilitycon2 | action | ✓ | |
setabilitydex2 | action | ✓ | |
setabilitystr2 | action | ✓ |
Custom tokens
These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.
| Token | Set by script(s) |
|---|---|
<CUSTOM100> | isitemonanil8, isitemonanil81, isitemonanvil, isitemonanvil2, isitemonanvil3, isitemonanvil4, isitemonanvil5, isitemonanvil6, isitemonanvil7, isitemonanvil8, isitemonanvil9 |
<CUSTOM101> | calcmodvalue2 |
Starting entries
- entry #0 — Greetings my . What can I do for you?
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 → removeallitems ¶
Greetings my <lord/lady>. What can I do for you?
reply #1 ¶
Modify the item on the anvil.
entry #2 (if isitemonanvil) ¶
Are you sure you want to modify the <CUSTOM100>[isitemonanil8, isitemonanil81, isitemonanvil, isitemonanvil2, isitemonanvil3, isitemonanvil4, isitemonanvil5, isitemonanvil6, isitemonanvil7, isitemonanvil8, isitemonanvil9]?
reply #4 ¶
Yes.
entry #4 ¶
What type of modification would you like?
reply #295 → setpropability ¶
Ability Bonus.
entry #35 ¶
Select the ability to be enhanced.
reply #301 → setabilitystr2 ¶
Strength.
entry #29 ¶
Now, please select the bonus amount.
reply #290 → setplus1 ¶
+1
entry #30 → calcmodvalue1 ¶
Please wait while I calculate the cost of this modification.
reply #291 → calcmodvalue2 ¶
(no text)
entry #34 (if cannotafford) ¶
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
entry #33 (if isamttopay) ¶
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
entry #32 (if isamtrefund) ¶
This modification will give you a refund of <CUSTOM101>[calcmodvalue2] gold.
↩ reply #293 “Please go ahead.”
↩ reply #292 “I've changed my mind.”
entry #31 ¶
There is no charge for this modification.
↩ reply #293 “Please go ahead.”
↩ reply #292 “I've changed my mind.”
reply #289 → setplus2 ¶
+2
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #288 → setplus3 ¶
+3
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #287 → setplus4 ¶
+4
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #286 → setplus5 ¶
+5
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #285 → setplus6 ¶
+6
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #284 → setplus7 ¶
+7
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #283 → setplus8 ¶
+8
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #282 → setplus9 ¶
+9
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #281 → setplus10 ¶
+10
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #280 → setplus11 ¶
+11
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #276 → setpropen (if ismeleeweapon) ¶
Enhancement Bonus.
↩ entry #29 “Now, please select the bonus amount.”
reply #248 → setpropbonusfeat ¶
Bonus Feat.
entry #28 ¶
Choose the bonus feat you would like.
reply #275 → setfeatalertness ¶
Alertness.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #274 → setfeatambidext ¶
Ambidexterity.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #273 → setfeatarmorheav ¶
Armor Prof. Heavy.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #272 → setfeatarmormed ¶
Armor Prof. Medium.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #271 → setfeatarmorligh ¶
Armor Prof. Light.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #270 → setfeatcleave ¶
Cleave.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #269 → setfeatcombcast ¶
Combat Casting.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #268 → setfeatdodge ¶
Dodge.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #267 → setfeatextraturn ¶
Extra Turning.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #266 → setfeaticunarm ¶
Imp. Critical Unarmed.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #265 → setfeatknockdown ¶
Knockdown.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #264 → setfeatptblksht ¶
Point Blank Shot.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #263 → setfeatpwrattack ¶
Power Attack.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #262 → setfeatsfabjur ¶
Spell Focus Abjuration.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #261 → setfeatsfconjur ¶
Spell Focus Conjuration.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #260 → setfeatsfdivin ¶
Spell Focus Divination.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #259 → setfeatsfenchant ¶
Spell Focus Enchantment.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #258 → setfeatsfevoca ¶
Spell Focus Evocation.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #257 → setfeatsfuillusn ¶
Spell Focus Illusion.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #256 → setfeatsfnecro ¶
Spell Focus Necromancy.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #255 → setfeatspellpene ¶
Spell Penetration.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #254 → setfeattwowpnfgt ¶
Two Weapon Fighting.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #253 → setfeatwpnfiness ¶
Weapon Finesse.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #252 → setfeatwpexotic ¶
Weapon Prof. Exotic.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #251 → setfeatwpmartial ¶
Weapon Prof. Martial.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #228 → setpropdambonus (if ismeleeweapon) ¶
Damage Bonus.
entry #26 ¶
Please tell me what damage type you would like.
reply #236 → setdamslash ¶
Slashing.
entry #27 ¶
Now choose the damage amount.
reply #245 → setdam1d4 ¶
1d4
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #244 → setdam1d6 ¶
1d6
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #243 → setdam1d8 ¶
1d8
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #242 → setdam1d10 ¶
1d10
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #241 → setdam1d12 ¶
1d12
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #240 → setdam2d6 ¶
2d6
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #239 → setdam2d8 ¶
2d8
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #212 → setpropdamimmun ¶
Damage Immunity.
entry #24 ¶
Please tell me what damage type you would like immunity from.
reply #220 → setdamslash ¶
Slashing.
entry #25 ¶
Now choose the immunity level.
reply #227 → setdamimmun05 ¶
5%
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #226 → setdamimmun10 ¶
10%
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #225 → setdamimmun25 ¶
25%
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #224 → setdamimmun50 ¶
50%
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #223 → setdamimmun75 ¶
75%
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #191 → setpropdamreduc ¶
Damage Reduction.
entry #22 ¶
What weapon enhancement level is necessary to get past the damage reduction?
reply #201 → setdamreduct1 ¶
+1
entry #23 ¶
How much damage should be absorbed?
reply #211 → setdamsoak05 ¶
5
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #210 → setdamsoak10 ¶
10
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #209 → setdamsoak15 ¶
15
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #208 → setdamsoak20 ¶
20
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #207 → setdamsoak25 ¶
25
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #206 → setdamsoak30 ¶
30
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #205 → setdamsoak35 ¶
35
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #204 → setdamsoak40 ¶
40
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #172 → setpropdamresist ¶
Damage Resistance.
entry #20 ¶
Please tell me what damage type you would like resistance against.
reply #180 → setdamslash ¶
Slashing.
entry #21 ¶
How much damage should be resisted each round?
reply #190 → setdamresist05 ¶
5
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #189 → setdamresist10 ¶
10
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #188 → setdamresist15 ¶
15
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #187 → setdamresist20 ¶
20
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #186 → setdamresist25 ¶
25
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #185 → setdamresist30 ¶
30
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #184 → setdamresist35 ¶
35
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #183 → setdamresist40 ¶
40
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #178 → setdambludg ¶
Bludgeoning.
↩ entry #21 “How much damage should be resisted each round?”
reply #171 → setpropdarkvis ¶
Darkvision.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #170 → setprophaste ¶
Haste.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #169 → setpropholyaveng (if ismeleeweapon) ¶
Holy Avenger.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #156 → setpropmagicres ¶
Improved Magic Resistance.
entry #19 ¶
Please choose the magic resistance level.
reply #168 → setspellresist10 ¶
10%
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #167 → setspellresist12 ¶
12%
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #166 → setspellresist14 ¶
14%
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #165 → setspellresist16 ¶
16%
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #164 → setspellresist18 ¶
18%
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #163 → setspellresist20 ¶
20%
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #162 → setspellresist22 ¶
22%
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #161 → setspellresist24 ¶
24%
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #160 → setspellresist26 ¶
26%
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #159 → setspellresist28 ¶
28%
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #151 → setpropsavebonus ¶
Improved Saving Throws.
reply #150 → setpropkeen (if ismeleeweapon) ¶
Keen.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #149 → setproplight ¶
Light.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #148 → setpropmighty (if israngedweapon) ¶
Mighty.
↩ entry #29 “Now, please select the bonus amount.”
reply #137 ¶
Miscellaneous Immunity.
entry #17 ¶
Select an immunity type.
reply #147 → setimmunbackstab ¶
Sneak Attack.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #146 → setimmuncritical ¶
Critical Hits.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #145 → setimmundeathmgc ¶
Death Magic.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #144 → setimmundisease ¶
Disease.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #143 → setimmunfear ¶
Fear.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #142 → setimmunknckdown ¶
Knockdown.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #141 → setimmunlvabdrn ¶
Level/Ability Drain
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #140 → setimmunmindspel ¶
Mind-Affecting Spells
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #37 → setproponhit (if ismeleeweapon) ¶
On Hit Properties.
entry #6 ¶
What effect would you like when hitting with the weapon?
reply #123 → setonhitability ¶
Ability Drain
entry #15 ¶
What saving throw is necessary to avoid the effect?
reply #130 → setsavedc14 ¶
14
entry #16 ¶
Select the ability to be reduced.
reply #136 → setabilitystr ¶
Strength.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #135 → setabilitydex ¶
Dexterity.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #134 → setabilitycon ¶
Constitution.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #133 → setabilityint ¶
Intelligence.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #110 → setonhitblind ¶
Blindness.
entry #13 ¶
What saving throw is necessary to avoid the effect?
reply #117 → setsavedc14 ¶
14
entry #14 ¶
Select the probability and duration.
reply #122 → setdur75_1 ¶
75% / 1 round
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #121 → setdur50_2 ¶
50% / 2 rounds
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #120 → setdur25_3 ¶
25% / 3 rounds
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #109 → setonhitconfuse ¶
Confusion.
↩ entry #13 “What saving throw is necessary to avoid the effect?”
reply #107 → setonhitdeafness ¶
Deafness.
↩ entry #13 “What saving throw is necessary to avoid the effect?”
reply #103 → setonhitsilence ¶
Silence.
↩ entry #13 “What saving throw is necessary to avoid the effect?”
reply #86 → setonhitslayalgn ¶
Slay Alignment.
entry #11 ¶
What saving throw is necessary to avoid the effect?
reply #93 → setsavedc14 ¶
14
entry #12 ¶
What alignment should be slain?
reply #102 → setalignlg ¶
Lawful good.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #101 → setalignln ¶
Lawful neutral.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #100 → setalignle ¶
Lawful evil.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #99 → setalignng ¶
Neutral Good.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #98 → setaligntn ¶
True Neutral.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #97 → setalignne ¶
Neutral Evil.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #96 → setaligncg ¶
Chaotic Good.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #73 → setonhitslayalgp ¶
Slay Alignment Group.
entry #9 ¶
What saving throw is necessary to avoid the effect?
reply #80 → setsavedc14 ¶
14
entry #10 ¶
What alignment group should be slain?
reply #85 → setalgplawful ¶
Lawful.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #84 → setalgpchaotic ¶
Chaotic.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #83 → setalgpgood ¶
Good.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #41 → setonhitslayrace ¶
Slay Race.
entry #7 ¶
What saving throw is necessary to avoid the effect?
reply #48 → setsavedc14 ¶
14
entry #8 ¶
Select the race to be slain.
reply #72 → setraceaberrat ¶
Aberration.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #71 → setraceanimal ¶
Animal.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #70 → setracebeast ¶
Beast.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #69 → setraceconstruct ¶
Construct.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #68 → setracedragon ¶
Dragon.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #67 → setracedwarf ¶
Dwarf.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #66 → setraceelemental ¶
Elemental.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #65 → setraceelf ¶
Elf.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #64 → setracefey ¶
Fey.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #63 → setracegiant ¶
Giant.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #62 → setracegnome ¶
Gnome.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #61 → setracegoblin ¶
Goblin.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #60 → setracehalfelf ¶
Half-Elf.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #59 → setracehalfling ¶
Halfling.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #58 → setracehalforc ¶
Half-Orc.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #57 → setracehuman ¶
Human.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #56 → setracemagical ¶
Magical Beast.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #55 → setracemonstrous ¶
Monstrous.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #54 → setraceorc ¶
Orc.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #53 → setraceoutsider ¶
Outsider.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #52 → setracereptilian ¶
Reptilian.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #51 → setraceshapechg ¶
Shapechanger.
↩ entry #30 “Please wait while I calculate the cost of this modification.”
reply #8 → setpropattack (if isweapon) ¶
Attack Bonus.
↩ entry #29 “Now, please select the bonus amount.”
reply #7 → setpropvampiric (if ismeleeweapon) ¶
Vampiric Regeneration.
↩ entry #29 “Now, please select the bonus amount.”
↩ reply #0 “Goodbye.”
NPC lines (entries) — flat index
entry #0 →
removeallitemsGreetings my <lord/lady>. What can I do for you?
- → reply #1 “Modify the item on the anvil.”
- → reply #0 “Goodbye.”
entry #2
Are you sure you want to modify the <CUSTOM100>[isitemonanil8, isitemonanil81, isitemonanvil, isitemonanvil2, isitemonanvil3, isitemonanvil4, isitemonanvil5, isitemonanvil6, isitemonanvil7, isitemonanvil8, isitemonanvil9]?
- → reply #4 “Yes.”
- → reply #3 “No.”
entry #4
What type of modification would you like?
- → reply #295 “Ability Bonus.”
- → reply #277 “Armour Bonus.”
- → reply #276 “Enhancement Bonus.” (if
ismeleeweapon) - → reply #248 “Bonus Feat.”
- → reply #228 “Damage Bonus.” (if
ismeleeweapon) - → reply #212 “Damage Immunity.”
- → reply #191 “Damage Reduction.”
- → reply #172 “Damage Resistance.”
- → reply #171 “Darkvision.”
- → reply #170 “Haste.”
- → reply #169 “Holy Avenger.” (if
ismeleeweapon) - → reply #156 “Improved Magic Resistance.”
- → reply #151 “Improved Saving Throws.”
- → reply #150 “Keen.” (if
ismeleeweapon) - → reply #149 “Light.”
- → reply #148 “Mighty.” (if
israngedweapon) - → reply #137 “Miscellaneous Immunity.”
- → reply #37 “On Hit Properties.” (if
ismeleeweapon) - → reply #36 “Regeneration”
- → reply #9 “Skill Bonus.”
- → reply #8 “Attack Bonus.” (if
isweapon) - → reply #7 “Vampiric Regeneration.” (if
ismeleeweapon) - → reply #6 “True Seeing.”
- → reply #5 “Freedom of Movement.”
entry #5
Now please select the skill to be enhanced.
- → reply #35 “Animal Empathy.”
- → reply #34 “Appraise.”
- → reply #33 “Bluff.”
- → reply #32 “Concentration.”
- → reply #31 “Craft Armor.”
- → reply #30 “Craft Trap.”
- → reply #29 “Craft Weapon.”
- → reply #28 “Disable Trap.”
- → reply #27 “Discipline.”
- → reply #26 “Heal.”
- → reply #25 “Hide.”
- → reply #24 “Intimidate.”
- → reply #23 “Listen.”
- → reply #22 “Move Silently.”
- → reply #21 “Open Lock.”
- → reply #20 “Parry.”
- → reply #19 “Perform.”
- → reply #18 “Persuade.”
- → reply #17 “Pick Pocket.”
- → reply #16 “Search.”
- → reply #15 “Set Trap.”
- → reply #14 “Spellcraft.”
- → reply #13 “Spot.”
- → reply #12 “Taunt.”
- → reply #11 “Tumble.”
- → reply #10 “Use Magic Device.”
entry #6
What effect would you like when hitting with the weapon?
- → reply #123 “Ability Drain”
- → reply #110 “Blindness.”
- → reply #109 “Confusion.”
- → reply #108 “Daze.”
- → reply #107 “Deafness.”
- → reply #106 “Doom.”
- → reply #105 “Fear.”
- → reply #104 “Hold.”
- → reply #103 “Silence.”
- → reply #86 “Slay Alignment.”
- → reply #73 “Slay Alignment Group.”
- → reply #41 “Slay Race.”
- → reply #40 “Sleep.”
- → reply #39 “Slow.”
- → reply #38 “Stun.”
entry #7
What saving throw is necessary to avoid the effect?
- → reply #48 “14”
- → reply #47 “16”
- → reply #46 “18”
- → reply #45 “20”
- → reply #44 “22”
- → reply #43 “24”
- → reply #42 “26”
entry #8
Select the race to be slain.
- → reply #72 “Aberration.”
- → reply #71 “Animal.”
- → reply #70 “Beast.”
- → reply #69 “Construct.”
- → reply #68 “Dragon.”
- → reply #67 “Dwarf.”
- → reply #66 “Elemental.”
- → reply #65 “Elf.”
- → reply #64 “Fey.”
- → reply #63 “Giant.”
- → reply #62 “Gnome.”
- → reply #61 “Goblin.”
- → reply #60 “Half-Elf.”
- → reply #59 “Halfling.”
- → reply #58 “Half-Orc.”
- → reply #57 “Human.”
- → reply #56 “Magical Beast.”
- → reply #55 “Monstrous.”
- → reply #54 “Orc.”
- → reply #53 “Outsider.”
- → reply #52 “Reptilian.”
- → reply #51 “Shapechanger.”
- → reply #50 “Undead.”
- → reply #49 “Vermin.”
entry #9
What saving throw is necessary to avoid the effect?
- → reply #80 “14”
- → reply #79 “16”
- → reply #78 “18”
- → reply #77 “20”
- → reply #76 “22”
- → reply #75 “24”
- → reply #74 “26”
entry #10
What alignment group should be slain?
- → reply #85 “Lawful.”
- → reply #84 “Chaotic.”
- → reply #83 “Good.”
- → reply #82 “Evil.”
- → reply #81 “Neutral.”
entry #11
What saving throw is necessary to avoid the effect?
- → reply #93 “14”
- → reply #92 “16”
- → reply #91 “18”
- → reply #90 “20”
- → reply #89 “22”
- → reply #88 “24”
- → reply #87 “26”
entry #12
What alignment should be slain?
- → reply #102 “Lawful good.”
- → reply #101 “Lawful neutral.”
- → reply #100 “Lawful evil.”
- → reply #99 “Neutral Good.”
- → reply #98 “True Neutral.”
- → reply #97 “Neutral Evil.”
- → reply #96 “Chaotic Good.”
- → reply #95 “Chaotic Neutral.”
- → reply #94 “Chaotic Evil.”
entry #13
What saving throw is necessary to avoid the effect?
- → reply #117 “14”
- → reply #116 “16”
- → reply #115 “18”
- → reply #114 “20”
- → reply #113 “22”
- → reply #112 “24”
- → reply #111 “26”
entry #14
Select the probability and duration.
- → reply #122 “75% / 1 round”
- → reply #121 “50% / 2 rounds”
- → reply #120 “25% / 3 rounds”
- → reply #119 “10% / 4 rounds”
- → reply #118 “5% / 5 rounds”
entry #15
What saving throw is necessary to avoid the effect?
- → reply #130 “14”
- → reply #129 “16”
- → reply #128 “18”
- → reply #127 “20”
- → reply #126 “22”
- → reply #125 “24”
- → reply #124 “26”
entry #16
Select the ability to be reduced.
- → reply #136 “Strength.”
- → reply #135 “Dexterity.”
- → reply #134 “Constitution.”
- → reply #133 “Intelligence.”
- → reply #132 “Wisdom”
- → reply #131 “Charisma.”
entry #17
Select an immunity type.
- → reply #147 “Sneak Attack.”
- → reply #146 “Critical Hits.”
- → reply #145 “Death Magic.”
- → reply #144 “Disease.”
- → reply #143 “Fear.”
- → reply #142 “Knockdown.”
- → reply #141 “Level/Ability Drain”
- → reply #140 “Mind-Affecting Spells”
- → reply #139 “Paralysis”
- → reply #138 “Poison”
entry #18
Please choose the saving throw type.
- → reply #155 “Fortitude.”
- → reply #154 “Reflex.”
- → reply #153 “Will.”
- → reply #152 “All of the above.”
entry #19
Please choose the magic resistance level.
- → reply #168 “10%”
- → reply #167 “12%”
- → reply #166 “14%”
- → reply #165 “16%”
- → reply #164 “18%”
- → reply #163 “20%”
- → reply #162 “22%”
- → reply #161 “24%”
- → reply #160 “26%”
- → reply #159 “28%”
- → reply #158 “30%”
- → reply #157 “32%”
entry #20
Please tell me what damage type you would like resistance against.
- → reply #180 “Slashing.”
- → reply #179 “Piercing.”
- → reply #178 “Bludgeoning.”
- → reply #177 “Fire.”
- → reply #176 “Cold.”
- → reply #175 “Acid.”
- → reply #174 “Lightning.”
- → reply #173 “Sonic.”
entry #21
How much damage should be resisted each round?
- → reply #190 “5”
- → reply #189 “10”
- → reply #188 “15”
- → reply #187 “20”
- → reply #186 “25”
- → reply #185 “30”
- → reply #184 “35”
- → reply #183 “40”
- → reply #182 “45”
- → reply #181 “50”
entry #22
What weapon enhancement level is necessary to get past the damage reduction?
- → reply #201 “+1”
- → reply #200 “+2”
- → reply #199 “+3”
- → reply #198 “+4”
- → reply #197 “+5”
- → reply #196 “+6”
- → reply #195 “+7”
- → reply #194 “+8”
- → reply #193 “+9”
- → reply #192 “+10”
entry #23
How much damage should be absorbed?
- → reply #211 “5”
- → reply #210 “10”
- → reply #209 “15”
- → reply #208 “20”
- → reply #207 “25”
- → reply #206 “30”
- → reply #205 “35”
- → reply #204 “40”
- → reply #203 “45”
- → reply #202 “50”
entry #24
Please tell me what damage type you would like immunity from.
- → reply #220 “Slashing.”
- → reply #219 “Piercing.”
- → reply #218 “Bludgeoning.”
- → reply #217 “Fire.”
- → reply #216 “Cold.”
- → reply #215 “Acid.”
- → reply #214 “Lightning.”
- → reply #213 “Sonic.”
entry #25
Now choose the immunity level.
- → reply #227 “5%”
- → reply #226 “10%”
- → reply #225 “25%”
- → reply #224 “50%”
- → reply #223 “75%”
- → reply #222 “90%”
- → reply #221 “100%”
entry #26
Please tell me what damage type you would like.
- → reply #236 “Slashing.”
- → reply #235 “Piercing.”
- → reply #234 “Bludgeoning.”
- → reply #233 “Fire.”
- → reply #232 “Cold.”
- → reply #231 “Acid.”
- → reply #230 “Lightning.”
- → reply #229 “Sonic.”
entry #27
Now choose the damage amount.
- → reply #247 “1”
- → reply #246 “2”
- → reply #245 “1d4”
- → reply #244 “1d6”
- → reply #243 “1d8”
- → reply #242 “1d10”
- → reply #241 “1d12”
- → reply #240 “2d6”
- → reply #239 “2d8”
- → reply #238 “2d10”
- → reply #237 “2d12”
entry #28
Choose the bonus feat you would like.
- → reply #275 “Alertness.”
- → reply #274 “Ambidexterity.”
- → reply #273 “Armor Prof. Heavy.”
- → reply #272 “Armor Prof. Medium.”
- → reply #271 “Armor Prof. Light.”
- → reply #270 “Cleave.”
- → reply #269 “Combat Casting.”
- → reply #268 “Dodge.”
- → reply #267 “Extra Turning.”
- → reply #266 “Imp. Critical Unarmed.”
- → reply #265 “Knockdown.”
- → reply #264 “Point Blank Shot.”
- → reply #263 “Power Attack.”
- → reply #262 “Spell Focus Abjuration.”
- → reply #261 “Spell Focus Conjuration.”
- → reply #260 “Spell Focus Divination.”
- → reply #259 “Spell Focus Enchantment.”
- → reply #258 “Spell Focus Evocation.”
- → reply #257 “Spell Focus Illusion.”
- → reply #256 “Spell Focus Necromancy.”
- → reply #255 “Spell Penetration.”
- → reply #254 “Two Weapon Fighting.”
- → reply #253 “Weapon Finesse.”
- → reply #252 “Weapon Prof. Exotic.”
- → reply #251 “Weapon Prof. Martial.”
- → reply #250 “Weapon Prof. Simple.”
- → reply #249 “Weapon Spec. Unarmed.”
entry #29
Now, please select the bonus amount.
- → reply #290 “+1”
- → reply #289 “+2”
- → reply #288 “+3”
- → reply #287 “+4”
- → reply #286 “+5”
- → reply #285 “+6”
- → reply #284 “+7”
- → reply #283 “+8”
- → reply #282 “+9”
- → reply #281 “+10”
- → reply #280 “+11”
- → reply #279 “+12”
- → reply #278 “Remove the existing bonus.”
entry #31
There is no charge for this modification.
entry #32
This modification will give you a refund of <CUSTOM101>[calcmodvalue2] gold.
- → reply #293 “Please go ahead.”
- → reply #292 “I've changed my mind.”
entry #33
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
entry #34
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
- → reply #294 “Sorry, I don't seem to have enough gold.”
entry #35
Select the ability to be enhanced.
- → reply #301 “Strength.”
- → reply #300 “Dexterity.”
- → reply #299 “Constitution.”
- → reply #298 “Intelligence.”
- → reply #297 “Wisdom”
- → reply #296 “Charisma.”
PC replies — flat index
reply #0
Goodbye.
reply #1
Modify the item on the anvil.
- → entry #2 “Are you sure you want to modify the ?” (if
isitemonanvil) - → entry #1 “Please place exactly one item on the anvil, then speak to me again.”
reply #2
(no text)
reply #5 →
setpropfreedomFreedom of Movement.
- → child “Please wait while I calculate the cost of this modification.”
reply #6 →
setproptrueseengTrue Seeing.
- → child “Please wait while I calculate the cost of this modification.”
reply #37 →
setproponhitOn Hit Properties.
- → entry #6 “What effect would you like when hitting with the weapon?”
reply #41 →
setonhitslayraceSlay Race.
- → entry #7 “What saving throw is necessary to avoid the effect?”
reply #49 →
setraceverminVermin.
- → child “Please wait while I calculate the cost of this modification.”
reply #50 →
setraceundeadUndead.
- → child “Please wait while I calculate the cost of this modification.”
reply #51 →
setraceshapechgShapechanger.
- → child “Please wait while I calculate the cost of this modification.”
reply #52 →
setracereptilianReptilian.
- → child “Please wait while I calculate the cost of this modification.”
reply #53 →
setraceoutsiderOutsider.
- → child “Please wait while I calculate the cost of this modification.”
reply #55 →
setracemonstrousMonstrous.
- → child “Please wait while I calculate the cost of this modification.”
reply #56 →
setracemagicalMagical Beast.
- → child “Please wait while I calculate the cost of this modification.”
reply #57 →
setracehumanHuman.
- → child “Please wait while I calculate the cost of this modification.”
reply #58 →
setracehalforcHalf-Orc.
- → child “Please wait while I calculate the cost of this modification.”
reply #59 →
setracehalflingHalfling.
- → child “Please wait while I calculate the cost of this modification.”
reply #60 →
setracehalfelfHalf-Elf.
- → child “Please wait while I calculate the cost of this modification.”
reply #61 →
setracegoblinGoblin.
- → child “Please wait while I calculate the cost of this modification.”
reply #62 →
setracegnomeGnome.
- → child “Please wait while I calculate the cost of this modification.”
reply #63 →
setracegiantGiant.
- → child “Please wait while I calculate the cost of this modification.”
reply #66 →
setraceelementalElemental.
- → child “Please wait while I calculate the cost of this modification.”
reply #67 →
setracedwarfDwarf.
- → child “Please wait while I calculate the cost of this modification.”
reply #68 →
setracedragonDragon.
- → child “Please wait while I calculate the cost of this modification.”
reply #69 →
setraceconstructConstruct.
- → child “Please wait while I calculate the cost of this modification.”
reply #70 →
setracebeastBeast.
- → child “Please wait while I calculate the cost of this modification.”
reply #71 →
setraceanimalAnimal.
- → child “Please wait while I calculate the cost of this modification.”
reply #72 →
setraceaberratAberration.
- → child “Please wait while I calculate the cost of this modification.”
reply #73 →
setonhitslayalgpSlay Alignment Group.
- → entry #9 “What saving throw is necessary to avoid the effect?”
reply #81 →
setalgpneutralNeutral.
- → child “Please wait while I calculate the cost of this modification.”
reply #84 →
setalgpchaoticChaotic.
- → child “Please wait while I calculate the cost of this modification.”
reply #85 →
setalgplawfulLawful.
- → child “Please wait while I calculate the cost of this modification.”
reply #86 →
setonhitslayalgnSlay Alignment.
- → entry #11 “What saving throw is necessary to avoid the effect?”
reply #94 →
setalignceChaotic Evil.
- → child “Please wait while I calculate the cost of this modification.”
reply #95 →
setaligncnChaotic Neutral.
- → child “Please wait while I calculate the cost of this modification.”
reply #96 →
setaligncgChaotic Good.
- → child “Please wait while I calculate the cost of this modification.”
reply #97 →
setalignneNeutral Evil.
- → child “Please wait while I calculate the cost of this modification.”
reply #98 →
setaligntnTrue Neutral.
- → child “Please wait while I calculate the cost of this modification.”
reply #99 →
setalignngNeutral Good.
- → child “Please wait while I calculate the cost of this modification.”
reply #100 →
setalignleLawful evil.
- → child “Please wait while I calculate the cost of this modification.”
reply #101 →
setalignlnLawful neutral.
- → child “Please wait while I calculate the cost of this modification.”
reply #102 →
setalignlgLawful good.
- → child “Please wait while I calculate the cost of this modification.”
reply #110 →
setonhitblindBlindness.
- → entry #13 “What saving throw is necessary to avoid the effect?”
reply #118 →
setdur5_55% / 5 rounds
- → child “Please wait while I calculate the cost of this modification.”
reply #119 →
setdur10_410% / 4 rounds
- → child “Please wait while I calculate the cost of this modification.”
reply #120 →
setdur25_325% / 3 rounds
- → child “Please wait while I calculate the cost of this modification.”
reply #121 →
setdur50_250% / 2 rounds
- → child “Please wait while I calculate the cost of this modification.”
reply #122 →
setdur75_175% / 1 round
- → child “Please wait while I calculate the cost of this modification.”
reply #123 →
setonhitabilityAbility Drain
- → entry #15 “What saving throw is necessary to avoid the effect?”
reply #131 →
setabilitychaCharisma.
- → child “Please wait while I calculate the cost of this modification.”
reply #132 →
setabilitywisWisdom
- → child “Please wait while I calculate the cost of this modification.”
reply #133 →
setabilityintIntelligence.
- → child “Please wait while I calculate the cost of this modification.”
reply #134 →
setabilityconConstitution.
- → child “Please wait while I calculate the cost of this modification.”
reply #135 →
setabilitydexDexterity.
- → child “Please wait while I calculate the cost of this modification.”
reply #136 →
setabilitystrStrength.
- → child “Please wait while I calculate the cost of this modification.”
reply #138 →
setimmunpoisonPoison
- → child “Please wait while I calculate the cost of this modification.”
reply #139 →
setimmunparalyzeParalysis
- → child “Please wait while I calculate the cost of this modification.”
reply #140 →
setimmunmindspelMind-Affecting Spells
- → child “Please wait while I calculate the cost of this modification.”
reply #141 →
setimmunlvabdrnLevel/Ability Drain
- → child “Please wait while I calculate the cost of this modification.”
reply #142 →
setimmunknckdownKnockdown.
- → child “Please wait while I calculate the cost of this modification.”
reply #143 →
setimmunfearFear.
- → child “Please wait while I calculate the cost of this modification.”
reply #144 →
setimmundiseaseDisease.
- → child “Please wait while I calculate the cost of this modification.”
reply #145 →
setimmundeathmgcDeath Magic.
- → child “Please wait while I calculate the cost of this modification.”
reply #146 →
setimmuncriticalCritical Hits.
- → child “Please wait while I calculate the cost of this modification.”
reply #147 →
setimmunbackstabSneak Attack.
- → child “Please wait while I calculate the cost of this modification.”
reply #149 →
setproplightLight.
- → child “Please wait while I calculate the cost of this modification.”
reply #151 →
setpropsavebonusImproved Saving Throws.
- → entry #18 “Please choose the saving throw type.”
reply #156 →
setpropmagicresImproved Magic Resistance.
- → entry #19 “Please choose the magic resistance level.”
reply #157 →
setspellresist3232%
- → child “Please wait while I calculate the cost of this modification.”
reply #158 →
setspellresist3030%
- → child “Please wait while I calculate the cost of this modification.”
reply #159 →
setspellresist2828%
- → child “Please wait while I calculate the cost of this modification.”
reply #160 →
setspellresist2626%
- → child “Please wait while I calculate the cost of this modification.”
reply #161 →
setspellresist2424%
- → child “Please wait while I calculate the cost of this modification.”
reply #162 →
setspellresist2222%
- → child “Please wait while I calculate the cost of this modification.”
reply #163 →
setspellresist2020%
- → child “Please wait while I calculate the cost of this modification.”
reply #164 →
setspellresist1818%
- → child “Please wait while I calculate the cost of this modification.”
reply #165 →
setspellresist1616%
- → child “Please wait while I calculate the cost of this modification.”
reply #166 →
setspellresist1414%
- → child “Please wait while I calculate the cost of this modification.”
reply #167 →
setspellresist1212%
- → child “Please wait while I calculate the cost of this modification.”
reply #168 →
setspellresist1010%
- → child “Please wait while I calculate the cost of this modification.”
reply #169 →
setpropholyavengHoly Avenger.
- → child “Please wait while I calculate the cost of this modification.”
reply #170 →
setprophasteHaste.
- → child “Please wait while I calculate the cost of this modification.”
reply #171 →
setpropdarkvisDarkvision.
- → child “Please wait while I calculate the cost of this modification.”
reply #172 →
setpropdamresistDamage Resistance.
- → entry #20 “Please tell me what damage type you would like resistance against.”
reply #191 →
setpropdamreducDamage Reduction.
- → entry #22 “What weapon enhancement level is necessary to get past the damage reduction?”
reply #212 →
setpropdamimmunDamage Immunity.
- → entry #24 “Please tell me what damage type you would like immunity from.”
reply #221 →
setdamimmun100100%
- → child “Please wait while I calculate the cost of this modification.”
reply #228 →
setpropdambonusDamage Bonus.
- → entry #26 “Please tell me what damage type you would like.”
reply #249 →
setfeatwspunarmWeapon Spec. Unarmed.
- → child “Please wait while I calculate the cost of this modification.”
reply #250 →
setfeatwpsimpleWeapon Prof. Simple.
- → child “Please wait while I calculate the cost of this modification.”
reply #251 →
setfeatwpmartialWeapon Prof. Martial.
- → child “Please wait while I calculate the cost of this modification.”
reply #252 →
setfeatwpexoticWeapon Prof. Exotic.
- → child “Please wait while I calculate the cost of this modification.”
reply #253 →
setfeatwpnfinessWeapon Finesse.
- → child “Please wait while I calculate the cost of this modification.”
reply #254 →
setfeattwowpnfgtTwo Weapon Fighting.
- → child “Please wait while I calculate the cost of this modification.”
reply #255 →
setfeatspellpeneSpell Penetration.
- → child “Please wait while I calculate the cost of this modification.”
reply #256 →
setfeatsfnecroSpell Focus Necromancy.
- → child “Please wait while I calculate the cost of this modification.”
reply #257 →
setfeatsfuillusnSpell Focus Illusion.
- → child “Please wait while I calculate the cost of this modification.”
reply #258 →
setfeatsfevocaSpell Focus Evocation.
- → child “Please wait while I calculate the cost of this modification.”
reply #259 →
setfeatsfenchantSpell Focus Enchantment.
- → child “Please wait while I calculate the cost of this modification.”
reply #260 →
setfeatsfdivinSpell Focus Divination.
- → child “Please wait while I calculate the cost of this modification.”
reply #261 →
setfeatsfconjurSpell Focus Conjuration.
- → child “Please wait while I calculate the cost of this modification.”
reply #262 →
setfeatsfabjurSpell Focus Abjuration.
- → child “Please wait while I calculate the cost of this modification.”
reply #263 →
setfeatpwrattackPower Attack.
- → child “Please wait while I calculate the cost of this modification.”
reply #264 →
setfeatptblkshtPoint Blank Shot.
- → child “Please wait while I calculate the cost of this modification.”
reply #265 →
setfeatknockdownKnockdown.
- → child “Please wait while I calculate the cost of this modification.”
reply #266 →
setfeaticunarmImp. Critical Unarmed.
- → child “Please wait while I calculate the cost of this modification.”
reply #267 →
setfeatextraturnExtra Turning.
- → child “Please wait while I calculate the cost of this modification.”
reply #268 →
setfeatdodgeDodge.
- → child “Please wait while I calculate the cost of this modification.”
reply #269 →
setfeatcombcastCombat Casting.
- → child “Please wait while I calculate the cost of this modification.”
reply #270 →
setfeatcleaveCleave.
- → child “Please wait while I calculate the cost of this modification.”
reply #271 →
setfeatarmorlighArmor Prof. Light.
- → child “Please wait while I calculate the cost of this modification.”
reply #272 →
setfeatarmormedArmor Prof. Medium.
- → child “Please wait while I calculate the cost of this modification.”
reply #273 →
setfeatarmorheavArmor Prof. Heavy.
- → child “Please wait while I calculate the cost of this modification.”
reply #274 →
setfeatambidextAmbidexterity.
- → child “Please wait while I calculate the cost of this modification.”
reply #275 →
setfeatalertnessAlertness.
- → child “Please wait while I calculate the cost of this modification.”
reply #278 →
setplus0Remove the existing bonus.
- → child “Please wait while I calculate the cost of this modification.”
reply #291 →
calcmodvalue2(no text)
- → entry #34 “This modification will cost you gold.” (if
cannotafford) - → entry #33 “This modification will cost you gold.” (if
isamttopay) - → entry #32 “This modification will give you a refund of gold.” (if
isamtrefund) - → entry #31 “There is no charge for this modification.”