Conversation: goignar008

NPC lines
15
PC replies
21
NumWords
149
OnEnd
nw_walk_wp
OnAbort
nw_walk_wp

Triggered by

No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).

Scripts referenced

ScriptSlotIn moduleNotes
removeallitemsaction✓
calcmodvalue1action✓
isitemonanvil3active✓
setpropdambonusaction✓
setdambludgaction✓
setdam2d10action✓
calcmodvalue2action✓
isamttopayactive✓
modifyitemaction✓
setdampierceaction✓
setdamslashaction✓

Custom tokens

These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.

TokenSet by script(s)
<CUSTOM100>isitemonanil8, isitemonanil81, isitemonanvil, isitemonanvil2, isitemonanvil3, isitemonanvil4, isitemonanvil5, isitemonanvil6, isitemonanvil7, isitemonanvil8, isitemonanvil9
<CUSTOM101>calcmodvalue2

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #0 → removeallitems
Greetings my <lord/lady>. What can I do for you?
reply #1
Modify the item on the anvil.
entry #2 (if isitemonanvil3)
reply #4
Yes.
entry #4
What type of modification would you like?
reply #5 → setpropdambonus
Damage Bonus.
entry #5
Please tell me what damage type you would like.
reply #16 → setdamslash
Slashing.
entry #12
Now choose the damage amount.
reply #17 → setdam2d10
2d10
entry #13 → calcmodvalue1
Please wait while I calculate the cost of this modification.
reply #18 → calcmodvalue2
Continue.
entry #14 (if isamttopay)
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
reply #20 → modifyitem
Please go ahead.
reply #19
Nevermind.
reply #11 → setdampierce
Piercing.
entry #9
Now choose the damage amount.
reply #12 → setdam2d10
2d10
entry #10 → calcmodvalue1
Please wait while I calculate the cost of this modification.
reply #13 → calcmodvalue2
Continue.
entry #11 (if isamttopay)
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
reply #15 → modifyitem
Please go ahead.
reply #14
Nevermind.
reply #6 → setdambludg
Bludgeoning.
entry #6
Now choose the damage amount.
reply #7 → setdam2d10
2d10
entry #7 → calcmodvalue1
Please wait while I calculate the cost of this modification.
reply #8 → calcmodvalue2
Continue.
entry #8 (if isamttopay)
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
reply #10 → modifyitem
Please go ahead.
reply #9
Nevermind.
reply #3
No.
entry #3
Is there anything else?
↩ reply #1 “Modify the item on the anvil.”
reply #0
Goodbye.
entry #1
Please place exactly one item on the anvil, then speak to me again.
reply #2
(no text)
↩ reply #0 “Goodbye.”

NPC lines (entries) — flat index

entry #0 → removeallitems
Greetings my <lord/lady>. What can I do for you?
entry #1
Please place exactly one item on the anvil, then speak to me again.
entry #2
entry #3
Is there anything else?
entry #4
What type of modification would you like?
entry #5
Please tell me what damage type you would like.
entry #6
Now choose the damage amount.
entry #7 → calcmodvalue1
Please wait while I calculate the cost of this modification.
entry #8
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
entry #9
Now choose the damage amount.
entry #10 → calcmodvalue1
Please wait while I calculate the cost of this modification.
entry #11
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
entry #12
Now choose the damage amount.
entry #13 → calcmodvalue1
Please wait while I calculate the cost of this modification.
entry #14
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.

PC replies — flat index

reply #0
Goodbye.
reply #1
Modify the item on the anvil.
reply #2
(no text)
reply #3
No.
reply #4
Yes.
reply #5 → setpropdambonus
Damage Bonus.
reply #6 → setdambludg
Bludgeoning.
reply #7 → setdam2d10
2d10
reply #8 → calcmodvalue2
Continue.
reply #9
Nevermind.
reply #10 → modifyitem
Please go ahead.
reply #11 → setdampierce
Piercing.
reply #12 → setdam2d10
2d10
reply #13 → calcmodvalue2
Continue.
reply #14
Nevermind.
reply #15 → modifyitem
Please go ahead.
reply #16 → setdamslash
Slashing.
reply #17 → setdam2d10
2d10
reply #18 → calcmodvalue2
Continue.
reply #19
Nevermind.
reply #20 → modifyitem
Please go ahead.