Conversation: goignardivdam
Triggered by
No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
removeallitems | action | ✓ | |
isitemonanvil | active | ✓ | |
setpropdambonus | action | ✓ | |
setdamdivine | action | ✓ | |
setdam2d12 | action | ✓ | |
setdam2d10 | action | ✓ | |
setdam2d8 | action | ✓ | |
setdam2d6 | action | ✓ | |
setdam1d12 | action | ✓ | |
setdam1d10 | action | ✓ | |
setdam1d8 | action | ✓ | |
setdam1d6 | action | ✓ | |
setdam1d4 | action | ✓ | |
setdam2 | action | ✓ | |
setdam1 | action | ✓ |
Custom tokens
These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.
| Token | Set by script(s) |
|---|---|
<CUSTOM100> | isitemonanil8, isitemonanil81, isitemonanvil, isitemonanvil2, isitemonanvil3, isitemonanvil4, isitemonanvil5, isitemonanvil6, isitemonanvil7, isitemonanvil8, isitemonanvil9 |
Starting entries
- entry #0 — Greetings my . What can I do for you?
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 → removeallitems ¶
Greetings my <lord/lady>. What can I do for you?
reply #1 ¶
Modify the item on the anvil.
entry #2 (if isitemonanvil) ¶
Are you sure you want to modify the <CUSTOM100>[isitemonanil8, isitemonanil81, isitemonanvil, isitemonanvil2, isitemonanvil3, isitemonanvil4, isitemonanvil5, isitemonanvil6, isitemonanvil7, isitemonanvil8, isitemonanvil9]?
reply #4 ¶
Yes.
entry #4 ¶
What type of modification would you like?
reply #5 → setpropdambonus ¶
Damage Bonus.
entry #5 ¶
Please tell me what damage type you would like.
reply #6 → setdamdivine ¶
Divine.
entry #6 ¶
Now choose the damage amount.
reply #17 → setdam1 ¶
1
reply #16 → setdam2 ¶
2
reply #15 → setdam1d4 ¶
1d4
reply #14 → setdam1d6 ¶
1d6
reply #13 → setdam1d8 ¶
1d8
reply #12 → setdam1d10 ¶
1d10
reply #11 → setdam1d12 ¶
1d12
reply #10 → setdam2d6 ¶
2d6
reply #9 → setdam2d8 ¶
2d8
reply #8 → setdam2d10 ¶
2d10
reply #7 → setdam2d12 ¶
2d12
↩ reply #0 “Goodbye.”
NPC lines (entries) — flat index
entry #0 →
removeallitemsGreetings my <lord/lady>. What can I do for you?
- → reply #1 “Modify the item on the anvil.”
- → reply #0 “Goodbye.”
entry #2
Are you sure you want to modify the <CUSTOM100>[isitemonanil8, isitemonanil81, isitemonanvil, isitemonanvil2, isitemonanvil3, isitemonanvil4, isitemonanvil5, isitemonanvil6, isitemonanvil7, isitemonanvil8, isitemonanvil9]?
- → reply #4 “Yes.”
- → reply #3 “No.”
entry #6
Now choose the damage amount.
- → reply #17 “1”
- → reply #16 “2”
- → reply #15 “1d4”
- → reply #14 “1d6”
- → reply #13 “1d8”
- → reply #12 “1d10”
- → reply #11 “1d12”
- → reply #10 “2d6”
- → reply #9 “2d8”
- → reply #8 “2d10”
- → reply #7 “2d12”
PC replies — flat index
reply #0
Goodbye.
reply #1
Modify the item on the anvil.
- → entry #2 “Are you sure you want to modify the ?” (if
isitemonanvil) - → entry #1 “Please place exactly one item on the anvil, then speak to me again.”
reply #2
(no text)
reply #7 →
setdam2d122d12
reply #8 →
setdam2d102d10
reply #9 →
setdam2d82d8
reply #10 →
setdam2d62d6
reply #11 →
setdam1d121d12
reply #12 →
setdam1d101d10
reply #13 →
setdam1d81d8
reply #14 →
setdam1d61d6
reply #15 →
setdam1d41d4
reply #16 →
setdam22
reply #17 →
setdam11