Conversation: goistrandmight

NPC lines
13
PC replies
20
NumWords
140
OnEnd
nw_walk_wp
OnAbort
nw_walk_wp

Triggered by

No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).

Scripts referenced

ScriptSlotIn moduleNotes
removeallitemsaction✓
ismeleeweaponactive✓
calcmodvalue1action✓
isitemonanil81active✓
setpropkeenaction✓
calcmodvalue2action✓
isamttopayactive✓
modifyitemaction✓
setpropabilityaction✓
setabilitystr2action✓
setplus0action✓
setplus12action✓
setplus7action✓

Custom tokens

These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.

TokenSet by script(s)
<CUSTOM100>isitemonanil8, isitemonanil81, isitemonanvil, isitemonanvil2, isitemonanvil3, isitemonanvil4, isitemonanvil5, isitemonanvil6, isitemonanvil7, isitemonanvil8, isitemonanvil9
<CUSTOM101>calcmodvalue2

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #0 → removeallitems
Greetings my <lord/lady>. What can I do for you?
reply #1
Modify the item on the anvil.
entry #2 (if isitemonanil81)
reply #4
Yes.
entry #4
What type of modification would you like?
reply #9 → setpropability
Ability Bonus.
entry #7
Select the ability to be enhanced.
reply #10 → setabilitystr2
Strength.
entry #8
Now, please select the bonus amount.
reply #16 → setplus7
+ 6
entry #11 → calcmodvalue1
Please wait while I calculate the cost of this modification.
reply #17 → calcmodvalue2
Continue.
entry #12 (if isamttopay)
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
reply #19 → modifyitem
Please go ahead.
reply #18
Nevermind.
reply #12 → setplus12
+12
entry #9 → calcmodvalue1
Please wait while I calculate the cost of this modification.
reply #13 → calcmodvalue2
Continue.
entry #10 (if isamttopay)
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
reply #15 → modifyitem
Please go ahead.
reply #14
Nevermind.
reply #11 → setplus0
Remove the existing bonus.
reply #5 → setpropkeen (if ismeleeweapon)
Keen.
entry #5 → calcmodvalue1
Please wait while I calculate the cost of this modification.
reply #6 → calcmodvalue2
Continue.
entry #6 (if isamttopay)
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
reply #8 → modifyitem
Please go ahead.
reply #7
Nevermind.
reply #3
No.
entry #3
Is there anything else?
↩ reply #1 “Modify the item on the anvil.”
reply #0
Goodbye.
entry #1
Please place exactly one item on the anvil, then speak to me again.
reply #2
(no text)
↩ reply #0 “Goodbye.”

NPC lines (entries) — flat index

entry #0 → removeallitems
Greetings my <lord/lady>. What can I do for you?
entry #1
Please place exactly one item on the anvil, then speak to me again.
entry #2
entry #3
Is there anything else?
entry #4
What type of modification would you like?
entry #5 → calcmodvalue1
Please wait while I calculate the cost of this modification.
entry #6
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
entry #7
Select the ability to be enhanced.
entry #8
Now, please select the bonus amount.
entry #9 → calcmodvalue1
Please wait while I calculate the cost of this modification.
entry #10
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
entry #11 → calcmodvalue1
Please wait while I calculate the cost of this modification.
entry #12
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.

PC replies — flat index

reply #0
Goodbye.
reply #1
Modify the item on the anvil.
reply #2
(no text)
reply #3
No.
reply #4
Yes.
reply #5 → setpropkeen
Keen.
reply #6 → calcmodvalue2
Continue.
reply #7
Nevermind.
reply #8 → modifyitem
Please go ahead.
reply #9 → setpropability
Ability Bonus.
reply #10 → setabilitystr2
Strength.
reply #11 → setplus0
Remove the existing bonus.
reply #12 → setplus12
+12
reply #13 → calcmodvalue2
Continue.
reply #14
Nevermind.
reply #15 → modifyitem
Please go ahead.
reply #16 → setplus7
+ 6
reply #17 → calcmodvalue2
Continue.
reply #18
Nevermind.
reply #19 → modifyitem
Please go ahead.