Conversation: goistrandmight
Triggered by
No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
removeallitems | action | ✓ | |
ismeleeweapon | active | ✓ | |
calcmodvalue1 | action | ✓ | |
isitemonanil81 | active | ✓ | |
setpropkeen | action | ✓ | |
calcmodvalue2 | action | ✓ | |
isamttopay | active | ✓ | |
modifyitem | action | ✓ | |
setpropability | action | ✓ | |
setabilitystr2 | action | ✓ | |
setplus0 | action | ✓ | |
setplus12 | action | ✓ | |
setplus7 | action | ✓ |
Custom tokens
These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.
| Token | Set by script(s) |
|---|---|
<CUSTOM100> | isitemonanil8, isitemonanil81, isitemonanvil, isitemonanvil2, isitemonanvil3, isitemonanvil4, isitemonanvil5, isitemonanvil6, isitemonanvil7, isitemonanvil8, isitemonanvil9 |
<CUSTOM101> | calcmodvalue2 |
Starting entries
- entry #0 — Greetings my . What can I do for you?
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 → removeallitems ¶
Greetings my <lord/lady>. What can I do for you?
reply #1 ¶
Modify the item on the anvil.
entry #2 (if isitemonanil81) ¶
Are you sure you want to modify the <CUSTOM100>[isitemonanil8, isitemonanil81, isitemonanvil, isitemonanvil2, isitemonanvil3, isitemonanvil4, isitemonanvil5, isitemonanvil6, isitemonanvil7, isitemonanvil8, isitemonanvil9]?
reply #4 ¶
Yes.
entry #4 ¶
What type of modification would you like?
reply #9 → setpropability ¶
Ability Bonus.
reply #5 → setpropkeen (if ismeleeweapon) ¶
Keen.
↩ reply #0 “Goodbye.”
NPC lines (entries) — flat index
entry #0 →
removeallitemsGreetings my <lord/lady>. What can I do for you?
- → reply #1 “Modify the item on the anvil.”
- → reply #0 “Goodbye.”
entry #2
Are you sure you want to modify the <CUSTOM100>[isitemonanil8, isitemonanil81, isitemonanvil, isitemonanvil2, isitemonanvil3, isitemonanvil4, isitemonanvil5, isitemonanvil6, isitemonanvil7, isitemonanvil8, isitemonanvil9]?
- → reply #4 “Yes.”
- → reply #3 “No.”
entry #4
What type of modification would you like?
- → reply #9 “Ability Bonus.”
- → reply #5 “Keen.” (if
ismeleeweapon)
entry #5 →
calcmodvalue1Please wait while I calculate the cost of this modification.
- → reply #6 “Continue.”
entry #6
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
- → reply #8 “Please go ahead.”
- → reply #7 “Nevermind.”
entry #8
Now, please select the bonus amount.
- → reply #16 “+ 6”
- → reply #12 “+12”
- → reply #11 “Remove the existing bonus.”
entry #9 →
calcmodvalue1Please wait while I calculate the cost of this modification.
- → reply #13 “Continue.”
entry #10
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
- → reply #15 “Please go ahead.”
- → reply #14 “Nevermind.”
entry #11 →
calcmodvalue1Please wait while I calculate the cost of this modification.
- → reply #17 “Continue.”
entry #12
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
- → reply #19 “Please go ahead.”
- → reply #18 “Nevermind.”
PC replies — flat index
reply #0
Goodbye.
reply #1
Modify the item on the anvil.
- → entry #2 “Are you sure you want to modify the ?” (if
isitemonanil81) - → entry #1 “Please place exactly one item on the anvil, then speak to me again.”
reply #2
(no text)
reply #5 →
setpropkeenKeen.
- → entry #5 “Please wait while I calculate the cost of this modification.”
reply #7
Nevermind.
reply #8 →
modifyitemPlease go ahead.
reply #11 →
setplus0Remove the existing bonus.
reply #13 →
calcmodvalue2Continue.
- → entry #10 “This modification will cost you gold.” (if
isamttopay)
reply #14
Nevermind.
reply #15 →
modifyitemPlease go ahead.
reply #17 →
calcmodvalue2Continue.
- → entry #12 “This modification will cost you gold.” (if
isamttopay)
reply #18
Nevermind.
reply #19 →
modifyitemPlease go ahead.