Conversation: sf_wings
Triggered by
- creature NPC Wings/Tail modifier
wings_tail— in The Moonstone Mask - creature NPC Bleice O'Greden The Modifier — in The Moonstone Mask
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
sf_nowings | action | ✓ | |
sf_w_prev | action | ✓ | |
sf_w_next | action | ✓ | |
sf_notattoo | action | ✓ | |
sf_tattoo | action | ✓ | |
sf_notail | action | ✓ | |
sf_t_prev | action | ✓ | |
sf_t_next | action | ✓ | |
sf_normalarm | action | ✓ | |
sf_bonearm | action | ✓ | |
sf_h_prev | action | ✓ | |
sf_h_next | action | ✓ | |
sf_noeyes | action | ✓ | |
sf_yellow_eyes | action | ✓ | |
sf_red_eyes | action | ✓ | |
sf_green_eyes | action | ✓ |
Starting entries
- entry #0 — Choose what you would like to modify:
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 ¶
<StartAction>Choose what you would like to modify:</Start>
reply #19 ¶
Glowing Eyes
reply #13 ¶
Left Arm
reply #9 ¶
Tail
reply #6 ¶
Torso
reply #1 ¶
Wings
entry #1 ¶
<StartAction>You can now cycle through the available wing and visual effect types:</Start>
reply #5 → sf_w_next ¶
Next Selection
↩ entry #1 “You can now cycle through the available wing and visual effect types:”
reply #4 → sf_w_prev ¶
Previous Selection
↩ entry #1 “You can now cycle through the available wing and visual effect types:”
reply #3 → sf_nowings ¶
Remove Wings Visual
↩ entry #1 “You can now cycle through the available wing and visual effect types:”
↩ reply #2 “Previous Menu”
↩ reply #0 “Exit”
↩ reply #0 “Exit”
NPC lines (entries) — flat index
entry #0
<StartAction>Choose what you would like to modify:</Start>
- → reply #19 “Glowing Eyes”
- → reply #16 “Head”
- → reply #13 “Left Arm”
- → reply #9 “Tail”
- → reply #6 “Torso”
- → reply #1 “Wings”
- → reply #0 “Exit”
entry #1
<StartAction>You can now cycle through the available wing and visual effect types:</Start>
- → reply #5 “Next Selection”
- → reply #4 “Previous Selection”
- → reply #3 “Remove Wings Visual”
- → reply #2 “Previous Menu”
- → child “Exit”
entry #2
<StartAction>Choose a torso type:</Start>
- → reply #8 “Tattoo”
- → reply #7 “No Tattoo”
- → child “Previous Menu”
- → child “Exit”
entry #3
<StartAction>Choose which type of tail you would like:</Start>
- → reply #12 “Next Selection”
- → reply #11 “Previous Selection”
- → reply #10 “Remove Tail Visual”
- → child “Previous Menu”
- → child “Exit”
entry #4
<StartAction>Choose which type of arm you would like:</Start>
- → reply #15 “Undead Arm”
- → reply #14 “Normal Arm”
- → child “Previous Menu”
- → child “Exit”
entry #5
<StartAction>Cycle through the available head appearances</Start>
- → reply #18 “Next Selection”
- → reply #17 “Previous Selection”
- → child “Previous Menu”
- → child “Exit”
entry #6
<StartAction>Choose your glowing eye color:</Start>
<StartCheck>
Note:
Glowing eyes cannot be permanently applied through server resets. They will stay on your character until after the server has reset in which case you can re-apply them.</Start>
- → reply #23 “Green Eyes”
- → reply #22 “Flame Red Eyes”
- → reply #21 “Flame Yellow Eyes”
- → reply #20 “Remove Eyes”
- → child “Previous Menu”
- → child “Exit”
PC replies — flat index
reply #0
<StartCheck>Exit</Start>
reply #3 →
sf_nowingsRemove Wings Visual
- → child “You can now cycle through the available wing and visual effect types:”
reply #4 →
sf_w_prevPrevious Selection
- → child “You can now cycle through the available wing and visual effect types:”
reply #5 →
sf_w_nextNext Selection
- → child “You can now cycle through the available wing and visual effect types:”