Bandit Chief
- ResRef
- bandit009
- Tag
- NW_BANDITH007
- Race
- Human
- Appearance
- Human, Male 04
- Class(es)
- Fighter 60
- HP
- 990
- CR
- 68.0
- Faction
- Hostile (id 1)
- Conversation
- —
Where to find
Encounter pools
Abilities
| Str | 34 | Dex | 20 | Con | 12 | Int | 10 | Wis | 12 | Cha | 8 |
|---|
Classes
Combat
| HP | 990 | AC | 55 (10 base + +5 Dex + +40 natural (NaturalAC)) | BAB | +20 |
|---|
| Fort | +1 | Ref | +5 | Will | +1 |
|---|
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Misc Immunity | Critical Hits, Death Magic, Fear, Knockdown, Mind-Affecting Spells, Paralysis |
| Immunity: Spells | Petrification (Gaze) |
| Misc Abilities | True Seeing |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Right hand | Greatsword | Greatsword | Melee | +32/+27/+22/+17 | 2d6+12 (14–24) | 19-20/x2 |
Equipment
Inventory (1)
Feats (23)
- Alertness
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Called Shot
- Cleave
- Dodge
- Great Fortitude
- Improved Critical (bastard sword)
- Improved Critical (longbow)
- Improved Power Attack
- Point Blank Shot
- Power Attack
- Quick To Master
- Shield Proficiency
- Toughness
- Weapon Focus (bastard sword)
- Weapon Focus (longbow)
- Weapon Proficiency (exotic)
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
- Weapon Specialization (bastard sword)
- Weapon Specialization (longbow)
Skills
| Skill | Ranks |
|---|
| Discipline | 16 |
| Perform | 16 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |