Battle Horror
Where to find
Encounter pools
| Area | Encounter | Encounter ResRef |
|---|---|---|
| Ruins of Annuminas | Construct Encounter | golem002 |
Abilities
| Str | 20 | Dex | 13 | Con | 10 | Int | 10 | Wis | 16 | Cha | 12 |
|---|
Classes
| Class | Level |
|---|---|
| Construct | 13 |
Battle Horrors are magically animated suits of empty armor. They have a greater array of magic powers than do their lesser kin, Helmed Horrors.
Combat
| HP | 200 | AC | 30 (10 base + +1 Dex + +19 natural (NaturalAC)) | BAB | +9 |
|---|---|---|---|---|---|
| Fort | +21 | Ref | +16 | Will | +21 |
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Misc Immunity | Critical Hits (racial, gear), Death Magic (racial, gear), Disease (racial, gear), Fear (racial), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear) |
|---|---|
| Immunity: Spells | Confusion, Flame Arrow, Mage Armor, Magic Vestment |
| Misc Abilities | True Seeing |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Right hand | Helmed/Battle Horror Sword | Greatsword | Melee | +24/+19 | 2d6+15 (17–27) + Damage Bonus Fire 2d8, Damage Bonus Negative 2d8, Damage Bonus Slashing 3 | 19-20/x2 |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Chest | Full Plate | No |
| Right hand | Helmed/Battle Horror Sword | No |
| Creature hide | Helmed/Battle Horror Properties | No |
Feats (7)
- Armor Proficiency (heavy)
- Cleave
- Darkvision
- Power Attack
- Weapon Proficiency (creature)
- Weapon Proficiency (martial)
- Weapon Specialization (greatsword)
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |