Lake Town Defender
Where to find
Placed directly
| Area | Count |
|---|---|
| Esgaroth (Lake Town) | 7 |
Abilities
| Str | 83 (+3 item) | Dex | 30 | Con | 21 | Int | 10 | Wis | 100 | Cha | 10 |
|---|
Classes
| Class | Level |
|---|---|
| Fighter | 60 |
| Druid | 20 |
Combat
| HP | 1,274 | AC | 64 (10 base + +10 Dex + +35 natural (NaturalAC) + +5 armor enchant + +4 dodge (haste)) | BAB | +20 |
|---|---|---|---|---|---|
| Fort | +36 | Ref | +10 | Will | +45 |
AC extras: +5 AC Bonus
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Save vs. Fortitude | +20 |
|---|---|
| Ability Bonuses | Strength +3 |
| Skill Bonuses | Concentration +50, Discipline +10 |
| Damage Resistance | Bludgeoning 5/-, Cold 5/-, Electrical 5/-, Fire 5/-, Piercing 5/-, Slashing 5/-, Sonic 5/- |
| Damage Reduction | soak 10, bypass +10 |
| Damage Immunity | Bludgeoning (50%), Divine (10%), Piercing (50%), Positive (10%), Slashing (50%) |
| Misc Immunity | Critical Hits, Death Magic, Disease, Fear (racial, gear), Knockdown, Level/Ability Drain, Mind-Affecting Spells, Paralysis (racial, gear), Poison, Sneak Attack |
| Immunity: Spells | Petrification (Gaze) |
| Regeneration | +10 HP/round |
| Misc Abilities | Haste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Right hand | Lake Town Scimitar | Scimitar | Melee | +65/+60/+55/+50 | 1d6+46 (47–52) + Damage Bonus Piercing 3, Damage Bonus Slashing 3 | 18-20/x2 |
| Left hand | Lake Town Scimitar | Scimitar | Melee | +65/+60/+55/+50 | 1d6+46 (47–52) + Damage Bonus Piercing 3, Damage Bonus Slashing 3 | 18-20/x2 |
Spells
Druid
| Level 6 (Memorized) | Call Lightning [mm:4] ×4 |
|---|---|
| Level 9 (Memorized) | Drown [mm:4] ×4 |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Chest | Lake's Defense | Yes |
| Right hand | Lake Town Scimitar | No |
| Left hand | Lake Town Scimitar | No |
| Left ring | Boss Immune Crit Ring | No |
| Creature hide | NPC GOOD IV | No |
Feats (30)
- Alertness
- Ambidexterity
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Automatic Silent Spell III
- Automatic Still Spell III
- Cleave
- Defensive Awareness (3)
- Empower Spell
- Epic Dodge
- Epic Weapon Focus (scimitar)
- Epic Weapon Specialization (scimitar)
- Great Cleave
- Great Fortitude
- Improved Critical (scimitar)
- Improved Two-Weapon Fighting
- Maximize Spell
- Overwhelming Critical (scimitar)
- Point Blank Shot
- Power Attack
- Quick To Master
- Shield Proficiency
- Superior Weapon Focus
- Toughness
- Two-Weapon Fighting
- Weapon Focus (scimitar)
- Weapon Proficiency (druid)
- Weapon Proficiency (martial)
- Weapon Specialization (scimitar)
Skills
| Skill | Ranks |
|---|---|
| Discipline | 65 |
| Parry | 8 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |