Riddle Keeper
- ResRef
- cr_riddlekeep001
- Tag
- Johnny
- Race
- Construct
- Appearance
- Appearance #1927
- Class(es)
- Fighter 1
- HP
- 12
- CR
- 26.0
- Faction
- Commoner (id 2)
- Conversation
- —
Where to find
Placed directly
Abilities
| Str | 15 | Dex | 13 | Con | 12 | Int | 10 | Wis | 12 | Cha | 10 |
|---|
Classes
The Riddle Keeper looks like a silver statue of an Elven or Human woman. It's surface gleems with a mirrored sheen.
Combat
| HP | 12 | AC | 11 (10 base + +1 Dex) | BAB | +1 |
|---|
| Fort | +1 | Ref | +1 | Will | +1 |
|---|
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Misc Immunity | Critical Hits (racial), Death Magic (racial), Disease (racial), Fear (racial), Level/Ability Drain (racial), Mind-Affecting Spells (racial), Paralysis (racial), Poison (racial), Sneak Attack (racial) |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
Unarmed: +3 · 1d3 +2
Feats (11)
- Alertness
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Quick To Master
- Shield Proficiency
- Toughness
- Weapon Focus (longsword)
- Weapon Proficiency (exotic)
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
Skills
| Skill | Ranks |
|---|
| Discipline | 4 |
| Parry | 4 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | |
| ScriptOnNotice | |
| ScriptEndRound | |
| ScriptDialogue | cr_answer_5_ocv |
| ScriptAttacked | |
| ScriptDamaged | |
| ScriptDeath | |
| ScriptDisturbed | |
| ScriptSpawn | tst_makemelisten |
| ScriptRested | |
| ScriptSpellAt | |
| ScriptUserDefine | |
| ScriptOnBlocked | |