Faramir Prince of Ithilien

ResRef
creature002
Tag
Faramir
Race
Human
Appearance
Human
Class(es)
Fighter 60/Weapon Master 60/Champion of Torm 60
HP
12,680
CR
1295.0
Faction
Evil (id 6)
Conversation

Where to find

Placed directly

AreaCount
Osgiliath: Citidal of the Stars1

Abilities

Str110 (+10 item)Dex45Con55 (+10 item)Int45Wis30Cha50

Classes

ClassLevel
Fighter60
Weapon Master60
Champion of Torm60

Early years of Faramir's life are described in the main narrative of The Lord of the Rings only passingly, with more detail revealed in the appendices. It is stated that Faramir was born in the year 2983 of the Third Age; his father, Denethor II, was a man of noble descent and the heir to the Stewardship of Gondor, ascending a year after Faramir's birth. Denethor had married Finduilas, daughter of Prince Adrahil of Dol Amroth; however, she died untimely when Faramir was five, and is said to have remained to him "but a memory of loveliness in far days and of his first grief". After her death Denethor became sombre, cold, and detached from his family, but the relationship between Faramir and Boromir, who was five years elder, only grew closer. The brothers greatly loved and highly esteemed each other, and neither in childhood nor in later years was there any jealousy or rivalry between them, even though Denethor openly favoured his elder son. With a "bossy" brother and a stern father whose great force of character and status as a chief Númenórean daunted Faramir, Tolkien describes that Faramir was used to giving way and not airing his own opinions. Among other things, Faramir displeased his father in that he welcomed the wizard Gandalf who occasionally visited Minas Tirith, the capital of Gondor. Being eager for knowledge, Faramir learned much from Gandalf about the history of the realm and about the death of Isildur. Gondor had long been threatened by the nearby realm of Mordor, and in 3018 the Dark Lord Sauron began the War of the Ring, attacking the ruined city of Osgiliath that guarded the passage to Minas Tirith. ] Faramir and Boromir commanded the defence, and were among those few who survived when the eastern half of Osgiliath was captured and the bridges across the River Anduin were destroyed. In The Fellowship of the Ring it is recounted that shortly before the battle Faramir had a prophetic dream, which later often recurred to him and once to Boromir. In this dream a voice spoke about a council that was to be held at Imladris far to the north, about the awakening of "Isildur's Bane", approaching of "Doom", and appearance of "the Halfling". Faramir decided to journey to Imladris and seek advice of Elrond the Half-elven, but Boromir claimed the errand for himself, fearing for his brother, and was approved by Denethor and a council of the elders; Faramir remained to defend Gondor.

Combat

HP12,680AC73 (10 base + +17 Dex + +30 natural (NaturalAC) + +4 armor + +8 armor enchant + +4 dodge (haste))BAB+20
Fort+22Ref+17Will+10

AC extras: +8 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Ability BonusesConstitution +10, Strength +10
Skill BonusesListen +50, Move Silently +6, Search +6, Spot +50
Damage ResistanceAcid 30/-, Bludgeoning 10/-, Cold 5/-, Electrical 5/-, Fire 5/-, Piercing 20/-, Positive 5/-, Slashing 15/-
Damage Reductionsoak 10, bypass +10
Damage ImmunityBludgeoning (20%), Positive (20%)
Misc ImmunityCritical Hits (racial, gear), Death Magic (racial, gear), Disease, Fear (racial, gear), Knockdown (racial, gear), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack
Immunity: SpellsBigby's Clenched Fist, Bigby's Crushing Hand, Bigby's Forceful Hand, Bigby's Grasping Hand, Flesh to Stone, Harm, Implosion, Petrification (Breath, Gaze, Touch)
Regeneration+5 HP/round
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handThe Prince's Blade EPICGreatswordMelee+94/+89/+84/+792d6+80 (82–92) + Damage Bonus Divine 30, Damage Bonus Piercing 8, Damage Bonus Slashing 6, Damage Bonus Sonic 28, Massive Criticals 30, On Hit Properties Mordenkainen's Disjunction DC 2619-20/x2

Equipment

SlotItemLootable
ChestElite Chain of IthilienYes
ArmsEthereal GlovesYes
Right handThe Prince's Blade EPICNo
Left ringBoss Immune Crit RingNo
Right ringBoss Ring UNDROPABLENo
Creature hideNPC GOOD INo

Inventory (8)

ItemItem TypeLootablePickpocketable
Potion of HealPotionsNoNo
Potion of HealPotionsNoNo
Luck of GodsRingsYesNo
Pendant of LightAmuletsYesNo
Boots of BlendingBootsYesNo
Belt of the RangerBeltsYesNo
The Prince's BladeGreatswordYesNo
Divine Damage BonusMiscellaneousYesNo

Feats (41)

Skills

SkillRanks
Animal Empathy20
Discipline76
Listen20
Parry12
Spot20

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte