Doomed Bat
Where to find
Not placed in any area.
Abilities
| Str | 95 | Dex | 30 | Con | 55 | Int | 100 | Wis | 16 | Cha | 100 |
|---|
Classes
| Class | Level |
|---|---|
| Undead | 50 |
The cursed, undead corruptions of once-upright paladins who fell from grace, Doom Knights are the scourge of all lands over which they hold dominion.
Combat
| HP | 1,150 | AC | 28 (10 base + +10 Dex + +6 natural (NaturalAC) + +2 natural (Armor Skin)) | BAB | +10 |
|---|---|---|---|---|---|
| Fort | +22 | Ref | +10 | Will | +3 |
| Spell Resistance | 30 |
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Skill Bonuses | Concentration +50, Spellcraft +50 |
|---|---|
| Damage Immunity | Bludgeoning (25%), Piercing (25%), Slashing (25%) |
| Misc Immunity | Critical Hits (racial, gear), Death Magic (racial, gear), Disease (racial), Fear (racial, gear), Knockdown, Level/Ability Drain (racial), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial), Sneak Attack (racial) |
| Immunity: Spell Level | 5th level and below |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Creature weapon (R) | bat bite | Creature Slash Piercing Weapon | Melee | +74/+69 | — | 20/x2 |
| Creature weapon (L) | bat bite | Creature Slash Piercing Weapon | Melee | +74/+69 | — | 20/x2 |
| Creature weapon (bite) | bat bite | Creature Slash Piercing Weapon | Melee | +74/+69 | — | 20/x2 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|---|---|
| Aura of Fear | 9 | 5/day |
| Bolt, Level Drain | 0 | 5/day |
| Gaze, Death | 0 | 4/day |
| Pulse, Death | 0 | 2/day |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Creature weapon (R) | bat bite | No |
| Creature weapon (L) | bat bite | No |
| Creature weapon (bite) | bat bite | No |
| Creature hide | Drow Level 40 Properties | No |
Feats (84)
- Alertness
- Ambidexterity
- Arcane Defense (Abjuration)
- Arcane Defense (Conjuration)
- Arcane Defense (Divination)
- Arcane Defense (Enchantment)
- Arcane Defense (Evocation)
- Arcane Defense (Illusion)
- Arcane Defense (Necromancy)
- Arcane Defense (Transmutation)
- Armor Skin
- Automatic Silent Spell III
- Automatic Still Spell III
- Blind-Fight
- Cat's Grace
- Combat Casting
- Damage Reduction 1
- Dark Blessing
- Darkvision
- Devastating Critical (creature)
- Devastating Critical (greatsword)
- Dirty Fighting
- Dodge
- Epic Prowess
- Epic Spell Focus (Abjuration)
- Epic Spell Focus (Conjuration)
- Epic Spell Focus (Divination)
- Epic Spell Focus (Enchantment)
- Epic Spell Focus (Evocation)
- Epic Spell Focus (Illusion)
- Epic Spell Focus (Necromancy)
- Epic Spell Focus (Transmutation)
- Epic Spell Penetration
- Epic Superior Weapon Focus
- Epic Weapon Focus (creature weapon)
- Epic Weapon Focus (greatsword)
- Epic Weapon Specialization (creature weapon)
- Epic Weapon Specialization (greatsword)
- Evasion
- Expertise
- Fearless
- Great Charisma X
- Great Cleave
- Great Dexterity X
- Great Intelligence X
- Greater Rage
- Greater Rage (4x per day)
- Greater Rage (5x per day)
- Greater Spell Focus (Abjuration)
- Greater Spell Focus (Conjuration)
- Greater Spell Focus (Divination)
- Greater Spell Focus (Enchantment)
- Greater Spell Focus (Evocation)
- Greater Spell Focus (Illusion)
- Greater Spell Focus (Necromancy)
- Greater Spell Focus (Transmutation)
- Greater Spell Penetration
- Hardiness vs. Enchantments
- Hardiness vs. Illusions
- Hardiness vs. Poisons
- Hardiness vs. Spells
- Immunity to Paralysis
- Immunity To Sleep
- Improved Critical (creature)
- Improved Critical (greatsword)
- Improved Initiative
- Keen Sense
- Mighty Rage
- Mobility
- Monster Uncanny Reflex
- Opportunist
- Overwhelming Critical (creature weapon)
- Overwhelming Critical (greatsword)
- Resist Sonic Energy
- Spring Attack
- Superior Initiative
- Superior Weapon Focus
- Uncanny Dodge V
- Venom Immunity
- Weapon Focus (greatsword)
- Weapon of Choice (greatsword)
- Weapon Proficiency (creature)
- Weapon Proficiency (martial)
- Weapon Specialization (greatsword)
Skills
| Skill | Ranks |
|---|---|
| Concentration | 55 |
| Discipline | 85 |
| Listen | 55 |
| Search | 5 |
| Spot | 55 |
| Taunt | 55 |
| Intimidate | 55 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |