Forest Guardian of Rivendell
Where to find
Placed directly
| Area | Count |
|---|---|
| Rivendell | 6 |
| Rivendell: Upper Halls | 1 |
| The Valley of Rivendell | 6 |
Abilities
| Str | 40 | Dex | 52 (+2 racial, +10 item) | Con | 38 (-2 racial) | Int | 40 | Wis | 40 | Cha | 40 |
|---|
Classes
| Class | Level |
|---|---|
| Barbarian | 20 |
| Weapon Master | 30 |
Combat
| HP | 1,700 | AC | 70 (10 base + +21 Dex + +25 natural (NaturalAC) + +2 armor + +8 armor enchant + +4 dodge (haste)) | BAB | +40 |
|---|---|---|---|---|---|
| Fort | +27 | Ref | +32 | Will | +33 |
| Spell Resistance | 20 |
AC extras: +8 AC Bonus
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Ability Bonuses | Dexterity +10 |
|---|---|
| Damage Resistance | Acid 10/-, Bludgeoning 10/-, Piercing 10/-, Slashing 10/- |
| Damage Reduction | soak 10, bypass +10 |
| Damage Immunity | Bludgeoning (25%), Divine (15%), Piercing (50%), Positive (15%), Slashing (75%) |
| Immunity: Spells | Acid Fog, Delayed Blast Fireball, Melf's Acid Arrow, Mestil's Acid Breath, Quillfire |
| Regeneration | +10 HP/round |
| Misc Abilities | Haste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing, Darkvision |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Right hand | Elven Rapier | Rapier | Melee | +68/+63/+58/+53 | 1d6+15 (16–21) + Damage Bonus Divine 4, Damage Bonus Piercing 4, Massive Criticals 4 | 18-20/x2 |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Chest | Rivendell Leather | Yes |
| Right hand | Elven Rapier | Yes |
| Belt | Belt of Agility +10 | No |
| Creature hide | NPC GOOD ELF I | No |
Inventory (3)
| Item | Item Type | Lootable | Pickpocketable |
|---|---|---|---|
| Branch of Rivendell | Quarterstaff | Yes | No |
| Eyes of The Forest | Helmets | Yes | No |
| Belt of Agility +4 | Belts | Yes | No |
Feats (62)
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Barbarian Fast Movement
- Barbarian Rage (1x per day)
- Barbarian Rage (2x per day)
- Barbarian Rage (3x per day)
- Barbarian Rage (4x per day)
- Called Shot
- Cleave
- Damage Reduction 1
- Damage Reduction 2
- Damage Reduction 3
- Damage Reduction 4
- Dodge
- Epic Prowess
- Epic Weapon Focus (rapier)
- Epic Weapon Specialization (rapier)
- Ghostly Visage
- Great Cleave
- Great Fortitude
- Greater Rage
- Greater Rage (4x per day)
- Greater Rage (5x per day)
- Hardiness vs. Enchantments
- Immunity To Sleep
- Improved Critical (greataxe)
- Improved Critical (longbow)
- Improved Critical (longsword)
- Improved Critical (rapier)
- Improved Power Attack
- Keen Sense
- Low-light Vision
- Mobility
- Overwhelming Critical (rapier)
- Point Blank Shot
- Power Attack
- Shield Proficiency
- Skill Affinity (Listen)
- Skill Affinity (Search)
- Skill Affinity (Spot)
- Two-Weapon Fighting
- Uncanny Dodge I
- Uncanny Dodge II
- Uncanny Dodge III
- Uncanny Dodge IV
- Uncanny Dodge V
- Uncanny Dodge VI+
- Weapon Focus (greataxe)
- Weapon Focus (longbow)
- Weapon Focus (longsword)
- Weapon Focus (rapier)
- Weapon Proficiency (Elf)
- Weapon Proficiency (exotic)
- Weapon Proficiency (martial)
- Weapon Proficiency (monk)
- Weapon Proficiency (rogue)
- Weapon Proficiency (simple)
- Weapon Proficiency (wizard)
- Weapon Specialization (longbow)
- Weapon Specialization (longsword)
- Weapon Specialization (rapier)
Skills
| Skill | Ranks |
|---|---|
| Discipline | 70 |
| Listen | 33 |
| Parry | 30 |
| Taunt | 66 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |