Gnoll Chief

ResRef
gnoll004
Tag
NW_GNOLL004
Race
Goblinoid
Appearance
Gnoll, Shaman
Class(es)
Humanoid 30
HP
400
CR
80.0
Faction
Hostile (id 1)
Conversation

Where to find

Encounter pools

AreaEncounterEncounter ResRef
Bree CavernsGnollsgnolls

Abilities

Str40Dex10Con13Int8Wis11Cha8

Classes

ClassLevel
Humanoid30

Gnolls are every bit like the hyena they resemble; Cruel and vicious.

Combat

HP400AC52 (10 base + +0 Dex + +30 natural (NaturalAC) + +7 armor + +5 armor enchant)BAB+15
Fort+1Ref+0Will+0

AC extras: +5 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Regen: Vampiric+4 HP/hit

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handGnoll Chief Great AxeGreataxeMelee+34/+29/+241d12+15 (16–27) + Damage Bonus Acid 2d8, Damage Bonus Electrical 2d8, Damage Bonus Sonic 2d8, Regeneration: Vampiric +420/x3

Equipment

SlotItemLootable
ChestHalf Plate +5Yes
Right handGnoll Chief Great AxeYes

Feats (7)

Skills

SkillRanks
Listen3
Spot3

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte