Goblining
- ResRef
- goblina001
- Tag
- Goblining
- Race
- Goblinoid
- Appearance
- Goblin, Cave Archer*
- Class(es)
- Fighter 8
- HP
- 190
- CR
- 30.0
- Faction
- Hostile (id 1)
- Conversation
- —
Where to find
Encounter pools
Abilities
| Str | 20 | Dex | 8 | Con | 30 | Int | 10 | Wis | 11 | Cha | 8 |
|---|
Classes
While Goblins are often considered little more than a nuisance, an unchecked population can often balloon into a serious threat to normally civilized areas.
Combat
| HP | 190 | AC | 29 (10 base + -1 Dex + +20 natural (NaturalAC)) | BAB | +8 |
|---|
| Fort | +10 | Ref | -1 | Will | +0 |
|---|
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Right hand | Short Sword +7 | Short Sword | Melee | +22/+17 | 1d6+5 (6–11) | 19-20/x2 |
Equipment
Inventory (1)
Feats (8)
- Alertness
- Cleave
- Epic Weapon Focus (shortsword)
- Epic Weapon Specialization (shortsword)
- Superior Initiative
- Weapon Proficiency (creature)
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
Skills
| Skill | Ranks |
|---|
| Hide | 6 |
| Listen | 3 |
| Move Silently | 4 |
| Spot | 3 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |