Goblin
- ResRef
- goblina002
- Tag
- NW_GOBLINA
- Race
- Goblinoid
- Appearance
- Goblin A
- Class(es)
- Humanoid 20
- HP
- 200
- CR
- 20.0
- Faction
- Hostile (id 1)
- Conversation
- —
Where to find
Encounter pools
Abilities
| Str | 20 | Dex | 20 | Con | 20 | Int | 20 | Wis | 20 | Cha | 20 |
|---|
Classes
While Goblins are often considered little more than a nuisance, an unchecked population can often balloon into a serious threat to normally civilized areas.
Combat
| HP | 200 | AC | 35 (10 base + +5 Dex + +20 natural (NaturalAC)) | BAB | +15 |
|---|
| Fort | +5 | Ref | +5 | Will | +5 |
|---|
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Right hand | Morningstar | Morningstar | Melee | +21/+16/+11 | 1d8+5 (6–13) | 20/x2 |
Equipment
Feats (6)
- Alertness
- Cleave
- Weapon Focus (morningstar)
- Weapon Proficiency (creature)
- Weapon Proficiency (simple)
- Weapon Specialization (morningstar)
Skills
| Skill | Ranks |
|---|
| Hide | 6 |
| Listen | 3 |
| Move Silently | 4 |
| Spot | 3 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |