Isidur the Understudy
Where to find
Placed directly
| Area | Count |
|---|---|
| Mount Doom: Upper Halls | 1 |
Abilities
| Str | 68 (-2 racial) | Dex | 52 (+2 racial) | Con | 30 | Int | 10 | Wis | 30 | Cha | 10 |
|---|
Classes
| Class | Level |
|---|---|
| Monk | 30 |
| Assassin | 30 |
Combat
| HP | 6,080 (6,000 + 80 Epic Toughness) | AC | 55 (10 base + +21 Dex + +4 dodge (haste) + +4 dodge (Tumble, 21 ranks) + +10 Wis (monk) + +6 dodge (monk level)) | BAB | +22 |
|---|---|---|---|---|---|
| Fort | +10 | Ref | +21 | Will | +10 |
| Spell Resistance | 40 |
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Damage Resistance | Acid 20/-, Cold 20/-, Fire 20/- |
|---|---|
| Damage Reduction | soak 5, bypass +4 |
| Damage Immunity | Acid (25%), Magical (10%), Negative (10%) |
| Misc Immunity | Critical Hits, Death Magic, Disease, Fear, Knockdown, Paralysis, Poison |
| Immunity: Spells | Dominate Monster |
| Regeneration | +10 HP/round |
| Misc Abilities | Haste (+4 dodge AC, factored into main AC), True Seeing |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Creature weapon (R) | Vipers Fist | Creature Bludgeon Weapon | Melee | +72/+69/+66/+63/+60 | — | 20/x2 |
| Creature weapon (L) | Vipers Fist | Creature Bludgeon Weapon | Melee | +72/+69/+66/+63/+60 | — | 20/x2 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|---|---|
| Aura of Stunning | 0 | 2/day |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Chest | Trainer's Garb *blank* | No |
| Creature weapon (R) | Vipers Fist | No |
| Creature weapon (L) | Vipers Fist | No |
| Creature hide | Trainer Skin | No |
Inventory (13)
| Item | Item Type | Lootable | Pickpocketable |
|---|---|---|---|
| Potion of Heal | Potions | No | No |
| Potion of Heal | Potions | No | Yes |
| Belt of Agility +6 | Belts | Yes | No |
| Boots of Reflexes +10 | Boots | Yes | No |
| Isaac's Old Cloak | Cloaks | Yes | No |
| Amulet of Blind Faith | Amulets | Yes | No |
| Gold Piece | Miscellaneous | Yes | No |
| Gold Piece | Miscellaneous | Yes | No |
| Gold Piece | Miscellaneous | Yes | No |
| Gold Piece | Miscellaneous | Yes | Yes |
| Gold Piece | Miscellaneous | Yes | No |
| Viper Strike | Bracers & Gauntlets | Yes | No |
| Positive Damage Bonus | Miscellaneous | Yes | No |
Feats (71)
- Ambidexterity
- Armor Proficiency (light)
- Cleave
- Crippling Strike
- Damage Reduction 1
- Death Attack (+10d6)
- Defensive Roll
- Deflect Arrows
- Diamond Body
- Diamond Soul
- Dodge
- Empty Body
- Energy Resistance, Acid III
- Energy Resistance, Cold III
- Energy Resistance, Electrical III
- Energy Resistance, Fire III
- Energy Resistance, Sonic III
- Epic Dodge
- Epic Monk
- Epic Reflexes
- Epic Skill Focus (Set Trap)
- Epic Toughness I
- Epic Toughness II
- Epic Toughness III
- Epic Toughness IV
- Epic Weapon Focus (creature weapon)
- Epic Weapon Specialization (creature weapon)
- Evasion
- Fearless
- Flurry of Blows
- Good Aim
- Improved Evasion
- Improved Invisibility
- Improved Ki Strike +4
- Improved Ki Strike +5
- Improved Knockdown
- Improved Sneak Attack I
- Improved Sneak Attack II
- Improved Sneak Attack III
- Improved Sneak Attack IV
- Improved Sneak Attack IX
- Improved Sneak Attack V
- Improved Stunning Fist I
- Improved Stunning Fist II
- Improved Unarmed Strike
- Ki Damage
- Ki Strike +3
- Knockdown
- Lightning Reflexes
- Lucky
- Monk AC Bonus
- Monk Speed
- Overwhelming Critical (creature weapon)
- Perfect Self
- Power Attack
- Purity of Body
- Quivering Palm
- Self-Concealment III
- Skill Affinity (Listen)
- Skill Affinity (Move Silently)
- Small Stature
- Still Mind
- Superior Initiative
- Superior Weapon Focus
- Two-Weapon Fighting
- Uncanny Dodge VI+
- Weapon Finesse
- Weapon Focus (unarmed strike)
- Weapon Proficiency (creature)
- Weapon Specialization (unarmed strike)
- Wholeness of Body
Skills
| Skill | Ranks |
|---|---|
| Concentration | 1 |
| Disable Trap | 20 |
| Discipline | 1 |
| Heal | 1 |
| Hide | 61 |
| Listen | 41 |
| Lore | 1 |
| Move Silently | 61 |
| Open Lock | 20 |
| Parry | 2 |
| Persuade | 41 |
| Search | 20 |
| Set Trap | 20 |
| Tumble | 21 |
| Craft Trap | 21 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | x2_def_heartbeat |
| ScriptOnNotice | x2_def_percept |
| ScriptEndRound | x2_def_endcombat |
| ScriptDialogue | x2_def_onconv |
| ScriptAttacked | x2_def_attacked |
| ScriptDamaged | x2_def_ondamage |
| ScriptDeath | x2_def_ondeath |
| ScriptDisturbed | x2_def_ondisturb |
| ScriptSpawn | x2_def_spawn |
| ScriptRested | x2_def_rested |
| ScriptSpellAt | x2_def_spellcast |
| ScriptUserDefine | x2_def_userdef |
| ScriptOnBlocked | x2_def_onblocked |