Greater Black Numenorean Assassin
Where to find
Placed directly
| Area | Count |
|---|---|
| Angmar Dungeon | 7 |
Abilities
| Str | 75 | Dex | 102 (+2 racial) | Con | 34 (-2 racial) | Int | 36 | Wis | 31 | Cha | 36 |
|---|
Classes
| Class | Level |
|---|---|
| Fighter | 60 |
| Ranger | 20 |
| Shadowdancer | 10 |
Combat
| HP | 2,760 (2,580 + 180 Epic Toughness) | AC | 65 (10 base + +46 Dex + +2 natural (Armor Skin) + +7 dodge (items)) | BAB | +20 |
|---|---|---|---|---|---|
| Fort | +12 | Ref | +46 | Will | +10 |
| Spell Resistance | 10 |
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| AC Bonus (Dodge, items) | +7 |
|---|---|
| Skill Bonuses | Search +30, Spot +30 |
| Damage Reduction | soak 10, bypass +10 |
| Damage Immunity | Acid (20%), Bludgeoning (20%), Cold (20%), Fire (20%), Negative (20%), Piercing (50%), Slashing (50%), Sonic (25%) |
| Misc Immunity | Critical Hits, Death Magic, Disease, Fear, Knockdown (racial, gear), Level/Ability Drain, Mind-Affecting Spells (racial, gear), Paralysis, Poison |
| Immunity: Spells | Drown |
| Regeneration | +5 HP/round |
| Misc Abilities | True Seeing |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Right hand | Devil's Advocate | Dagger | Melee | +67/+62/+57/+52 | 1d4+32 (33–36) + Damage Bonus Acid 8, Damage Bonus Negative 8, Damage Bonus Piercing 8, Damage Bonus vs. Alignment Group Good 8, Damage Bonus vs. Alignment Group Good 8, Massive Criticals 6 | 19-20/x2 |
| Left hand | Devil's Advocate | Dagger | Melee | +67/+62/+57/+52 | 1d4+32 (33–36) + Damage Bonus Acid 8, Damage Bonus Negative 8, Damage Bonus Piercing 8, Damage Bonus vs. Alignment Group Good 8, Damage Bonus vs. Alignment Group Good 8, Massive Criticals 6 | 19-20/x2 |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Head | Cowl of Darkness | Yes |
| Right hand | Devil's Advocate | Yes |
| Left hand | Devil's Advocate | No |
| Right ring | Boss Immune Crit Ring | No |
| Creature hide | NPC mount Doom | No |
Inventory (5)
| Item | Item Type | Lootable | Pickpocketable |
|---|---|---|---|
| Dark Touch | Bracers & Gauntlets | Yes | No |
| Gold Piece | Miscellaneous | Yes | Yes |
| Gem of Smoke | Gems | Yes | No |
| Dust of Disappearance | Miscellaneous | Yes | Yes |
| Belt of Agility +7 | Belts | Yes | No |
Feats (47)
- Alertness
- Animal Companion
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Armor Skin
- Called Shot
- Cleave
- Death Attack (+20d6)
- Dual-Wield
- Empty Body
- Epic Prowess
- Epic Skill Focus (Animal Empathy)
- Epic Superior Weapon Focus
- Epic Toughness I
- Epic Toughness II
- Epic Toughness III
- Epic Toughness IX
- Epic Toughness V
- Epic Toughness VI
- Epic Toughness VII
- Epic Toughness VIII
- Epic Weapon Focus (dagger)
- Epic Weapon Specialization (dagger)
- Great Cleave
- Hardiness vs. Enchantments
- Hide in Plain Sight
- Immunity to Paralysis
- Immunity To Sleep
- Improved Critical (dagger)
- Improved Two-Weapon Fighting
- Keen Sense
- Low-light Vision
- Overwhelming Critical (dagger)
- Power Attack
- Shield Proficiency
- Skill Affinity (Listen)
- Skill Affinity (Search)
- Skill Affinity (Spot)
- Superior Initiative
- Trackless Step
- Two-Weapon Fighting
- Weapon Focus (dagger)
- Weapon Proficiency (Elf)
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
- Weapon Specialization (dagger)
Skills
| Skill | Ranks |
|---|---|
| Animal Empathy | 20 |
| Concentration | 21 |
| Discipline | 65 |
| Heal | 21 |
| Hide | 90 |
| Listen | 50 |
| Lore | 1 |
| Parry | 20 |
| Search | 25 |
| Spot | 50 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |