Blink Dog
Where to find
Placed directly
| Area | Count | Respawn |
|---|---|---|
| Mirkwood: Thranduil's Hall | 4 | 15 min |
Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.
Abilities
| Str | 10 | Dex | 17 | Con | 10 | Int | 10 | Wis | 13 | Cha | 11 |
|---|
Classes
| Class | Level |
|---|---|
| Magical Beast | 4 |
An intelligent, predatory canine with limited teleportation abilities, Blink Dogs hunt in packs, 'blinking' randomly until they surround their prey.
Combat
| HP | 22 | AC | 16 (10 base + +3 Dex + +3 natural (NaturalAC)) | BAB | +4 |
|---|---|---|---|---|---|
| Fort | +0 | Ref | +3 | Will | +1 |
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Creature weapon (bite) | Bite1d6 | Creature Slash Weapon | Melee | +4 | — | 20/x2 |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Creature weapon (bite) | Bite1d6 | No |
Feats (4)
- Darkvision
- Iron Will
- Weapon Proficiency (creature)
- Weapon Specialization (creature)
Skills
| Skill | Ranks |
|---|---|
| Hide | 8 |
| Listen | 8 |
| Spot | 8 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_dimdoors |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_dimdoor |
| ScriptOnBlocked | nw_c2_defaulte |