Spitting Fire Beetle
- ResRef
- nw_btlfire02
- Tag
- NW_BTLFIRE02
- Race
- Vermin
- Appearance
- Beetle, Fire
- Class(es)
- Vermin 1
- HP
- 8
- CR
- 3.0
- Faction
- Hostile (id 1)
- Conversation
- —
Where to find
Placed directly
Abilities
| Str | 10 | Dex | 11 | Con | 11 | Int | 3 | Wis | 10 | Cha | 7 |
|---|
Classes
Recognizable by its distinctive red markings, the predatory Fire Beetle prefers its meals to be cooked, even a little burnt...
Combat
| HP | 8 | AC | 10 (10 base + +0 Dex) | BAB | +0 |
|---|
| Fort | +0 | Ref | +0 | Will | +0 |
|---|
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Misc Immunity | Mind-Affecting Spells (racial, gear) |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Creature weapon (bite) | Bite2d4 | Creature Slash Weapon | Melee | +0 | — | 20/x2 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|
| Bolt, Fire | 0 | 4/day |
Equipment
Inventory (1)
Feats (2)
- Darkvision
- Weapon Proficiency (creature)
Skills
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |