Chicken
- ResRef
- nw_chicken
- Tag
- NW_CHICKEN
- Race
- Animal
- Appearance
- Chicken
- Class(es)
- Animal 1
- HP
- 4
- CR
- 0.25
- Faction
- Commoner (id 2)
- Conversation
- —
Where to find
Placed directly
Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.
Abilities
Classes
This flightless, domesticated bird is prized both for its tender meat and for the eggs it lays on an almost daily basis.
Combat
| HP | 4 | AC | 8 (10 base + -2 Dex) | BAB | +0 |
|---|
| Fort | -1 | Ref | -2 | Will | -1 |
|---|
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Feats (1)
- Weapon Proficiency (creature)
Skills
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_herbivore |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |