Flesh Golem
Where to find
Placed directly
| Area | Count |
|---|---|
| Mirkwood: Thranduil's Hall | 4 |
Abilities
| Str | 21 | Dex | 9 | Con | 10 | Int | 3 | Wis | 11 | Cha | 3 |
|---|
Classes
| Class | Level |
|---|---|
| Construct | 9 |
While not true undead, these ghoulish constructs are crafted from collections of stolen human body parts, stitched together into single composite form.
Combat
| HP | 49 | AC | 19 (10 base + -1 Dex + +10 natural (NaturalAC)) | BAB | +6 |
|---|---|---|---|---|---|
| Fort | +0 | Ref | -1 | Will | +0 |
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Damage Reduction | soak 15, bypass +1 |
|---|---|
| Misc Immunity | Critical Hits (racial, gear), Death Magic (racial, gear), Disease (racial, gear), Fear (racial), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear) |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Creature weapon (R) | Slam2d8 | Creature Bludgeon Weapon | Melee | +11/+6 | — | 20/x2 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|---|---|
| Rage, Greater | 1 | 2/day |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Creature weapon (R) | Slam2d8 | No |
| Creature hide | Flesh Golem Properties | No |
Feats (2)
- Darkvision
- Weapon Proficiency (creature)
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |