Steam Mephit
- ResRef
- nw_mepsteam
- Tag
- NW_MEPSTEAM
- Race
- Outsider
- Appearance
- Mephit, Steam
- Class(es)
- Outsider 3
- HP
- 13
- CR
- 3.0
- Faction
- Hostile (id 1)
- Conversation
- —
Where to find
Placed directly
Abilities
| Str | 10 | Dex | 13 | Con | 10 | Int | 12 | Wis | 11 | Cha | 15 |
|---|
Classes
Chaotic and destructive, Mephits come in many shapes and have a wide range of abilities. Most are drawn from the various Elemental and Quasi-Elemental Planes.
Combat
| HP | 13 | AC | 15 (10 base + +1 Dex + +4 natural (NaturalAC)) | BAB | +3 |
|---|
| Fort | +0 | Ref | +1 | Will | +0 |
|---|
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Damage Reduction | soak 5, bypass +1 |
| Damage Immunity | Fire (100%) |
| Regeneration | +2 HP/round |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|
| Mephit, Steam Breath | 3 | 1/day |
Equipment
Feats (2)
- Darkvision
- Weapon Proficiency (creature)
Skills
| Skill | Ranks |
|---|
| Hide | 11 |
| Listen | 6 |
| Move Silently | 7 |
| Spot | 6 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_dropin9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |