Rat
- ResRef
- rat008
- Tag
- RAT_001
- Race
- Animal
- Appearance
- Appearance #1983
- Class(es)
- Animal 10
- HP
- 100
- CR
- 21.0
- Faction
- Hostile (id 1)
- Conversation
- —
Where to find
Encounter pools
Abilities
| Str | 10 | Dex | 15 | Con | 10 | Int | 3 | Wis | 12 | Cha | 3 |
|---|
Classes
The rat has always been seen as the carrier of disease and evil in nature.
Combat
| HP | 100 | AC | 14 (10 base + +2 Dex + +2 natural (NaturalAC)) | BAB | +7 |
|---|
| Fort | +0 | Ref | +2 | Will | +1 |
|---|
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Creature weapon (bite) | Bite1d3 | Creature Slash Weapon | Melee | +9/+4 | — | 20/x2 |
Equipment
| Slot | Item | Lootable |
|---|
| Creature weapon (bite) | Bite1d3 | No |
Feats (2)
- Weapon Finesse
- Weapon Proficiency (creature)
Skills
| Skill | Ranks |
|---|
| Hide | 18 |
| Move Silently | 10 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |