Riddermark Swordsman

ResRef
riddermarkswords
Tag
RiddermarkSwordsman
Race
Human
Appearance
Human
Class(es)
Fighter 20
HP
434
CR
47.0
Faction
Evil (id 6)
Conversation

Where to find

Encounter pools

AreaEncounterEncounter ResRef
Gap of Rohangapofrohancrapgapofrohancrap
Great North Roadgapofrohancrapgapofrohancrap
Great North Roadgapofrohancrapgapofrohancrap
Great North Roadgapofrohancrapgapofrohancrap
Mering Streamgapofrohancrapgapofrohancrap

Abilities

Str52 (+2 item)Dex20Con40Int20Wis20Cha20

Classes

ClassLevel
Fighter20

Combat

HP434AC70 (10 base + +5 Dex + +45 natural (NaturalAC) + +5 armor + +4 armor enchant + +1 dodge (items))BAB+20
Fort+15Ref+5Will+5

AC extras: +4 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

AC Bonus (Dodge, items)+1
Save vs. Universal+4
Ability BonusesStrength +2
Damage ResistanceSlashing 10/-
Damage Reductionsoak 15, bypass +10
Misc ImmunityCritical Hits, Death Magic, Fear, Knockdown, Mind-Affecting Spells, Paralysis
Immunity: SpellsPetrification (Gaze)
Misc AbilitiesTrue Seeing

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handBastard of RidermarkBastard SwordMelee+49/+44/+39/+341d10+21 (22–31) + Damage Bonus Electrical 1, Damage Bonus Slashing 1, Damage Bonus Sonic 1, Massive Criticals 419-20/x2

Equipment

SlotItemLootable
HeadHelm of the RidermarkNo
ChestRohir ArmorNo
Right handBastard of RidermarkYes
Left ringBoss Immune Crit RingNo

Feats (24)

Skills

SkillRanks
Discipline20
Parry22
Taunt2

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte