Saruman the White
- ResRef
- sarumanthewhi001
- Tag
- ms_orth17
- Race
- Human
- Appearance
- Human
- Class(es)
- Wizard 60/Fighter 60
- HP
- 9,553
- CR
- 1247.0
- Faction
- Commoner (id 2)
- Conversation
- saurman
Where to find
Placed directly
Abilities
| Str | 86 | Dex | 30 | Con | 30 | Int | 112 (+12 item) | Wis | 20 | Cha | 100 |
|---|
Classes
| Class | Level |
|---|
| Wizard | 60 |
| Fighter | 60 |
Saruman first appears in 1954's The Fellowship of the Ring, the first volume of the fantasy novel The Lord of the Rings. Unlike some of the other characters in the novel, Saruman had not appeared in Tolkien's 1937 children's book, The Hobbit, or in his then-unpublished Quenta Silmarillion and related mythology, which date back to 1917. The Lord of the Rings describes a quest to destroy the One Ring, a powerful and evil talisman created by the Dark Lord Sauron to control Middle-earth (Tolkien's term for the world in which his story takes place). An important early plot point is the failure of the wizard Gandalf to arrive as agreed to accompany the hobbit Frodo Baggins, who bears the Ring lost by Sauron thousands of years before.
When he started writing The Lord of the Rings in late 1937, Tolkien had very little idea of the story ahead and Saruman's character did not emerge until several years later. Tolkien later wrote of this early phase: "Most disquieting of all, Saruman had never been revealed to me, and I was as concerned as Frodo at Gandalf's failure to appear". Tolkien tended to write in waves, proceeding so far before returning to rewrite, sometimes significantly, from the start. He had in this fashion produced a fairly complete version of the first half of The Fellowship of the Ring before Saruman appeared. A rough narrative outline dated August 1940, intended to account for Gandalf's absence, describes how a wizard titled 'Saramond the White' or 'Saramund the Grey', who has fallen under the influence of Sauron, lures Gandalf to his stronghold and traps him.[4] This character developed fairly quickly into Saruman the White, traitorous leader of the White Council that opposes Sauron, and the most powerful of the five wizards.
Combat
| HP | 9,553 (9,353 + 200 Epic Toughness) | AC | 88 (10 base + +10 Dex + +40 natural (NaturalAC) + +2 natural (Armor Skin) + +10 armor enchant + +12 dodge (items) + +4 dodge (haste)) | BAB | +10 |
|---|
| Fort | +10 | Ref | +10 | Will | +15 |
|---|
| Spell Resistance | 10 | | |
|---|
AC extras: +10 AC Bonus
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| AC Bonus (Dodge, items) | +12 |
| Save vs. Universal | +5 |
| Ability Bonuses | Intelligence +12 |
| Skill Bonuses | Concentration +40, Discipline +40, Listen +50, Spellcraft +15, Spot +50 |
| Damage Resistance | Acid 5/-, Cold 5/-, Electrical 5/-, Fire 5/-, Magical 10/-, Negative 5/-, Piercing 5/-, Slashing 5/-, Sonic 5/- |
| Damage Reduction | soak 15, bypass +10 |
| Damage Immunity | Bludgeoning (50%), Negative (20%), Piercing (25%), Slashing (50%) |
| Misc Immunity | Critical Hits (racial, gear), Death Magic (racial, gear), Disease, Fear (racial, gear), Knockdown (racial, gear), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear) |
| Immunity: Spells | Bigby's Clenched Fist, Bigby's Crushing Hand, Bigby's Forceful Hand, Bigby's Grasping Hand, Chain Lightning, Flesh to Stone, Harm, Implosion, Petrification (Breath, Gaze, Touch) |
| Immunity: Spell Level | 3rd level and below |
| Regeneration | +20 HP/round |
| Misc Abilities | Haste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing, Darkvision |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Right hand | Epic Staff of the Istari | Magic Staff | Melee | +68/+63 | 1d6+68 (69–74) + Damage Bonus Magical 30, Damage Bonus Positive 6, Damage Bonus Sonic 30, Damage Bonus vs. Alignment Group Good 6, Damage Bonus vs. Alignment Group Good 6, Damage Bonus vs. Alignment Group Lawful 6, Damage Bonus vs. Alignment Group Lawful 6, Massive Criticals 6, On Hit Properties Vorpal DC 26 | 20/x2 |
Spells
Wizard
| Level 6 (Memorized) | Evard's Black Tentacles [mm:2] |
| Level 7 (Memorized) | Bigby's Interposing Hand [mm:2], Cloudkill [mm:2] |
| Level 8 (Memorized) | Acid Fog [mm:2], Bigby's Forceful Hand [mm:2], Chain Lightning [mm:2] |
| Level 9 (Memorized) | Bigby's Grasping Hand [mm:2] |
|---|
Special abilities
| Spell/ability | Caster level | Uses |
|---|
| Aura of Fear | 0 | 2/day |
| Epic Spell: Greater Ruin | 0 | 1/day |
| Pulse, Ability Drain Constitution | 0 | 2/day |
Equipment
Inventory (6)
Feats (73)
- Alertness
- Arcane Defense (Abjuration)
- Arcane Defense (Conjuration)
- Arcane Defense (Divination)
- Arcane Defense (Enchantment)
- Arcane Defense (Evocation)
- Arcane Defense (Illusion)
- Arcane Defense (Necromancy)
- Arcane Defense (Transmutation)
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Armor Skin
- Automatic Quicken Spell III
- Automatic Silent Spell III
- Combat Casting
- Damage Reduction 4
- Darkvision
- Deflect Arrows
- Diamond Body
- Diamond Soul
- Disarm
- Dodge
- Empty Body
- Energy Resistance, Acid IV
- Epic Spell Focus (Abjuration)
- Epic Spell Focus (Conjuration)
- Epic Spell Focus (Divination)
- Epic Spell Focus (Enchantment)
- Epic Spell Focus (Evocation)
- Epic Spell Focus (Illusion)
- Epic Spell Focus (Necromancy)
- Epic Spell Focus (Transmutation)
- Epic Spell Penetration
- Epic Spell: Epic Warding
- Epic Spell: Greater Ruin
- Epic Toughness X
- Evasion
- Extend Spell
- Fearless
- Great Charisma IX
- Great Charisma X
- Great Cleave
- Great Fortitude
- Greater Spell Focus (Abjuration)
- Greater Spell Focus (Conjuration)
- Greater Spell Focus (Divination)
- Greater Spell Focus (Enchantment)
- Greater Spell Focus (Evocation)
- Greater Spell Focus (Illusion)
- Greater Spell Focus (Necromancy)
- Greater Spell Focus (Transmutation)
- Greater Spell Penetration
- Immunity to Fire
- Immunity to Paralysis
- Immunity To Sleep
- Improved Combat Casting
- Improved Evasion
- Iron Will
- Lightning Reflexes
- Mobility
- Quick To Master
- Shield Proficiency
- Skill Focus (Spellcraft)
- Sneak Attack (+3d6)
- Spell Focus (Enchantment)
- Spell Focus (Evocation)
- Spell Penetration
- Summon Familiar
- Toughness
- Uncanny Dodge IV
- Weapon Focus (dagger)
- Weapon Proficiency (wizard)
Skills
| Skill | Ranks |
|---|
| Concentration | 90 |
| Discipline | 90 |
| Listen | 11 |
| Lore | 23 |
| Search | 12 |
| Spellcraft | 90 |
| Spot | 9 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | staticspawn |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |