Mount Doom Skeleton
Where to find
Placed directly
| Area | Count |
|---|---|
| Mount Doom: Upper Halls | 20 |
Abilities
| Str | 70 | Dex | 11 | Con | 50 | Int | 10 | Wis | 10 | Cha | 11 |
|---|
Classes
| Class | Level |
|---|---|
| Undead | 20 |
| Fighter | 20 |
The bones of the dead, animated by dark magic, Skeletons have no mind of their own. They are but an extension of their master's will.
Combat
| HP | 940 (900 + 40 Epic Toughness) | AC | 53 (10 base + +0 Dex + +41 natural (NaturalAC) + +2 natural (Armor Skin)) | BAB | +30 |
|---|---|---|---|---|---|
| Fort | +20 | Ref | +0 | Will | +0 |
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Damage Immunity | Piercing (50%), Slashing (50%) |
|---|---|
| Misc Immunity | Critical Hits (racial, gear), Death Magic (racial, gear), Disease (racial, gear), Fear (racial, gear), Knockdown, Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear) |
| Immunity: Spells | Petrification (Gaze) |
| Misc Abilities | True Seeing |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Right hand | Ancient Axe | Battleaxe | Melee | +85/+80/+75/+70 | 1d8+43 (44–51) + Damage Bonus Divine 8, Damage Bonus Magical 8, Damage Bonus Piercing 8, Damage Bonus Slashing 6, Massive Criticals 8 | 20/x3 |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Right hand | Ancient Axe | No |
| Left ring | Boss Immune Crit Ring | No |
| Creature hide | Undead Properties Blunt prop | No |
Inventory (1)
| Item | Item Type | Lootable | Pickpocketable |
|---|---|---|---|
| Electrical Damage Bonus | Miscellaneous | Yes | No |
Feats (32)
- Armor Skin
- Cleave
- Damage Reduction 1
- Darkvision
- Devastating Critical (battleaxe)
- Dirty Fighting
- Disarm
- Dodge
- Epic Prowess
- Epic Toughness II
- Epic Weapon Focus (battleaxe)
- Epic Weapon Specialization (battleaxe)
- Fearless
- Great Cleave
- Immunity to Paralysis
- Immunity To Sleep
- Improved Critical (battleaxe)
- Improved Critical (greataxe)
- Increased Multiplier
- Mobility
- Opportunist
- Overwhelming Critical (battleaxe)
- Sneak Attack, Blackguard (+9d6)
- Spring Attack
- Superior Weapon Focus
- Venom Immunity
- Weapon Focus (battleaxe)
- Weapon Focus (greataxe)
- Weapon of Choice (battleaxe)
- Weapon Proficiency (creature)
- Weapon Proficiency (martial)
- Weapon Specialization (battleaxe)
Skills
| Skill | Ranks |
|---|---|
| Discipline | 50 |
| Hide | 22 |
| Listen | 22 |
| Search | 22 |
| Spot | 20 |
| Intimidate | 22 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |