Mount Doom Skeleton Priest
Where to find
Placed directly
| Area | Count |
|---|---|
| Mount Doom: Upper Halls | 7 |
Abilities
| Str | 40 | Dex | 50 | Con | 50 | Int | 20 | Wis | 70 | Cha | 50 |
|---|
Classes
| Class | Level |
|---|---|
| Undead | 30 |
| Cleric | 20 |
The bones of the dead, animated by dark magic, Skeletons have no mind of their own. They are but an extension of their master's will.
Combat
| HP | 1,500 | AC | 61 (10 base + +20 Dex + +31 natural (NaturalAC)) | BAB | +17 |
|---|---|---|---|---|---|
| Fort | +20 | Ref | +20 | Will | +30 |
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Damage Immunity | Piercing (50%), Slashing (50%) |
|---|---|
| Misc Immunity | Critical Hits (racial, gear), Death Magic (racial, gear), Disease (racial, gear), Fear (racial, gear), Knockdown, Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear) |
| Immunity: Spells | Petrification (Gaze) |
| Misc Abilities | True Seeing |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Right hand | Mace of Doom | Mace | Melee | +49/+44/+39/+34 | 1d6+28 (29–34) + Damage Bonus Divine 2, Damage Bonus Negative 8, On Hit Properties Doom DC 20 | 20/x2 |
| Creature weapon (R) | Claw1d4 | Creature Slash Piercing Weapon | Melee | +38/+33/+28/+23 | — | 20/x2 |
| Creature weapon (L) | Claw1d4 | Creature Slash Piercing Weapon | Melee | +38/+33/+28/+23 | — | 20/x2 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|---|---|
| Bane | 15 | 2/day |
| Battletide | 15 | 1/day |
| Doom | 15 | 5/day |
| Drown | 15 | 2/day |
| Fear | 15 | 1/day |
| Harm | 15 | 3/day |
| Prayer | 15 | 1/day |
| Slay Living | 15 | 3/day |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Right hand | Mace of Doom | Yes |
| Left ring | Boss Immune Crit Ring | No |
| Creature weapon (R) | Claw1d4 | No |
| Creature weapon (L) | Claw1d4 | No |
| Creature hide | Undead Properties Blunt prop | No |
Feats (32)
- Alertness
- Ambidexterity
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Automatic Quicken Spell III
- Automatic Silent Spell III
- Automatic Still Spell III
- Blind-Fight
- Cleave
- Combat Casting
- Darkvision
- Epic Prowess
- Epic Weapon Focus (mace)
- Epic Weapon Specialization (mace)
- Expertise
- Great Cleave
- Improved Combat Casting
- Improved Critical (mace)
- Inflict Critical Wounds
- Inflict Serious Wounds
- Overwhelming Critical (mace)
- Quicken Spell
- Shield Proficiency
- Silent Spell
- Still Spell
- Turn Undead
- Weapon Finesse
- Weapon Focus (mace)
- Weapon Proficiency (creature)
- Weapon Proficiency (simple)
- Weapon Specialization (mace)
Skills
| Skill | Ranks |
|---|---|
| Concentration | 70 |
| Discipline | 60 |
| Heal | 2 |
| Listen | 33 |
| Lore | 60 |
| Search | 33 |
| Spellcraft | 70 |
| Spot | 33 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |