Summoned Animated Armour
Where to find
Not placed in any area.
Abilities
| Str | 40 | Dex | 20 | Con | 24 | Int | 20 | Wis | 30 | Cha | 30 |
|---|
Classes
| Class | Level |
|---|---|
| Construct | 15 |
Animated Armours are just what their name suggest; armours that have been full or partly brought to life. The strenghts of these armours vary's greatly, based on the type of armour and the casters level.
Combat
| HP | 1,100 | AC | 30 (10 base + +5 Dex + +15 natural (NaturalAC)) | BAB | +11 |
|---|---|---|---|---|---|
| Fort | +7 | Ref | +5 | Will | +10 |
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Misc Immunity | Critical Hits (racial, gear), Death Magic (racial, gear), Disease (racial, gear), Fear (racial), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear) |
|---|---|
| Immunity: Spells | Confusion, Flame Arrow, Mage Armor, Magic Vestment |
| Misc Abilities | True Seeing |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Right hand | Summon's GreatAxe | Greataxe | Melee | +31/+26/+21 | 1d12+15 (16–27) + Damage Bonus Negative 6, Damage Bonus Slashing 6, On Hit Properties Silence DC 26 | 20/x3 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|---|---|
| Krenshar, Fear Gaze | 0 | 1/day |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Right hand | Summon's GreatAxe | No |
| Creature hide | Helmed/Battle Horror Properties | No |
Feats (13)
- Armor Proficiency (heavy)
- Cleave
- Darkvision
- Power Attack
- Weapon Focus (halberd)
- Weapon Focus (longbow)
- Weapon Proficiency (creature)
- Weapon Proficiency (exotic)
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
- Weapon Specialization (greatsword)
- Weapon Specialization (halberd)
- Weapon Specialization (longbow)
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | nw_ch_ac1 |
| ScriptOnNotice | nw_ch_ac2 |
| ScriptEndRound | nw_ch_ac3 |
| ScriptDialogue | nw_ch_ac4 |
| ScriptAttacked | nw_ch_ac5 |
| ScriptDamaged | nw_ch_ac6 |
| ScriptDeath | nw_ch_ac7 |
| ScriptDisturbed | nw_ch_ac8 |
| ScriptSpawn | nw_ch_ac9 |
| ScriptRested | |
| ScriptSpellAt | nw_ch_acb |
| ScriptUserDefine | nw_ch_acd |
| ScriptOnBlocked | nw_ch_ace |