Armor Stand and Weapon Display
- ResRef
- zep_armorstandw
- Tag
- ZEP_ARMORSTANDW
- Race
- Construct
- Appearance
- Armor Stand*
- Class(es)
- Construct 1
- HP
- 50
- CR
- 0.125
- Faction
- Merchant (id 3)
- Conversation
- —
Where to find
Not placed in any area.
Abilities
| Str | 10 | Dex | 10 | Con | 10 | Int | 10 | Wis | 10 | Cha | 10 |
|---|
Classes
The armor stand is used to display all manner of arms and armor.
Combat
| HP | 50 | AC | 10 (10 base + +0 Dex) | BAB | +0 |
|---|
| Fort | +0 | Ref | +0 | Will | +0 |
|---|
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Damage Reduction | soak 5, bypass +1 |
| Misc Immunity | Critical Hits (racial), Death Magic (racial), Disease (racial), Fear (racial), Level/Ability Drain (racial), Mind-Affecting Spells (racial), Paralysis (racial), Poison (racial), Sneak Attack (racial) |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Equipment
Feats (7)
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Shield Proficiency
- Weapon Proficiency (exotic)
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
Skills
| Skill | Ranks |
|---|
| Spot | 100 |
| Use Magic Device | 100 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | |
| ScriptOnNotice | zep_arm_wep_bnch |
| ScriptEndRound | |
| ScriptDialogue | zep_arm_on_conv |
| ScriptAttacked | zep_arm_on_atta |
| ScriptDamaged | |
| ScriptDeath | zep_arm_on_death |
| ScriptDisturbed | |
| ScriptSpawn | |
| ScriptRested | |
| ScriptSpellAt | zep_arm_on_atta |
| ScriptUserDefine | |
| ScriptOnBlocked | |