Armor Stand and Weapon Display

ResRef
zep_armorstandw
Tag
ZEP_ARMORSTANDW
Race
Construct
Appearance
Armor Stand*
Class(es)
Construct 1
HP
50
CR
0.125
Faction
Merchant (id 3)
Conversation

Where to find

Not placed in any area.

Abilities

Str10Dex10Con10Int10Wis10Cha10

Classes

ClassLevel
Construct1

The armor stand is used to display all manner of arms and armor.

Combat

HP50AC10 (10 base + +0 Dex)BAB+0
Fort+0Ref+0Will+0

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Damage Reductionsoak 5, bypass +1
Misc ImmunityCritical Hits (racial), Death Magic (racial), Disease (racial), Fear (racial), Level/Ability Drain (racial), Mind-Affecting Spells (racial), Paralysis (racial), Poison (racial), Sneak Attack (racial)

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Equipment

SlotItemLootable
ChestAdventurer's RobeNo

Feats (7)

Skills

SkillRanks
Spot100
Use Magic Device100

Scripts

EventScript
ScriptHeartbeat
ScriptOnNoticezep_arm_wep_bnch
ScriptEndRound
ScriptDialoguezep_arm_on_conv
ScriptAttackedzep_arm_on_atta
ScriptDamaged
ScriptDeathzep_arm_on_death
ScriptDisturbed
ScriptSpawn
ScriptRested
ScriptSpellAtzep_arm_on_atta
ScriptUserDefine
ScriptOnBlocked