Myconid Elder
- ResRef
- zep_myconidki001
- Tag
- ZEP_MYCONIDElder
- Race
- Aberration
- Appearance
- Myconid, Elder*
- Class(es)
- Fighter 60
- HP
- 800
- CR
- 42.0
- Faction
- Commoner (id 2)
- Conversation
- —
Where to find
Encounter pools
Abilities
| Str | 56 | Dex | 10 | Con | 15 | Int | 12 | Wis | 11 | Cha | 10 |
|---|
Classes
These intelligent, mobile mushrooms are among the more unusual creatures that live deep underground. Myconids (also caled Fungus Ones) are gentle, quite, shy and thoughtful.
Combat
| HP | 800 | AC | 51 (10 base + +0 Dex + +37 natural (NaturalAC) + +4 dodge (haste)) | BAB | +20 |
|---|
| Fort | +5 | Ref | +0 | Will | +0 |
|---|
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Damage Immunity | Acid (25%), Bludgeoning (20%), Piercing (20%), Slashing (25%) |
| Misc Immunity | Critical Hits, Mind-Affecting Spells, Paralysis, Poison |
| Misc Abilities | Haste (+4 dodge AC, factored into main AC), Freedom of Movement |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Creature weapon (R) | Myconid Hit3 | Creature Slash Piercing Weapon | Melee | +63/+58/+53/+48 | — | 20/x2 |
| Creature weapon (L) | Myconid Hit3 | Creature Slash Piercing Weapon | Melee | +63/+58/+53/+48 | — | 20/x2 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|
| Aura of Unearthly Visage | 0 | 1/day |
Equipment
Inventory (1)
Feats (12)
- Alertness
- Darkvision
- Epic Superior Weapon Focus
- Epic Weapon Focus (creature weapon)
- Epic Weapon Specialization (creature weapon)
- Great Cleave
- Immunity To Sleep
- Improved Critical (creature)
- Overwhelming Critical (creature weapon)
- Weapon Focus (creature)
- Weapon Proficiency (creature)
- Weapon Specialization (creature)
Skills
| Skill | Ranks |
|---|
| Hide | 4 |
| Move Silently | 4 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |