Helm's Deep: Keep

ResRef
area008
Tag
HelmsDeepKeep
Tileset
City Interior (tic01)
Size
8×9 tiles
OnExit
d_purge

Path from "Well of Eru"

2 hops

  1. "Well of Eru" → Helm's Deep [Weclome ! Where do you wish to go?]
  2. Helm's Deep → Helm's Deep: Keep [use the “HelmsDeepOut” door]

Outgoing transitions

KindLabelDestinationWaypoint tag
doorCastleKeepExitHelm's DeepHelmsDeepOut

Incoming transitions

KindFromLabel
doorHelm's DeepHelmsDeepOut

NPCs

NameResRefRaceClassHPCRFactionConversationRespawnCount
Jesterjester001HalflingBard 60/Cleric 20/Fighter 405613393.0Evil15 min1
Eowyn the ShieldmaideneowyntheshieldmaHumanFighter 40/Paladin 60/Champion of Torm 6010650682.0Evil15 min1
Eowyn's Personal Guardhelmsdeepguar004HumanFighter 30/Weapon Master 10/Bard 102500299.0Evil15 min11

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Waypoints

TagResRef
helmkeepportnw_waypoint001