Helm's Deep: Keep
- ResRef
- area008
- Tag
- HelmsDeepKeep
- Tileset
- City Interior (tic01)
- Size
- 8×9 tiles
- OnExit
- d_purge
Path from "Well of Eru"
2 hops
- "Well of Eru" → Helm's Deep [Weclome ! Where do you wish to go?]
- Helm's Deep → Helm's Deep: Keep [use the “HelmsDeepOut” door]
Outgoing transitions
| Kind | Label | Destination | Waypoint tag |
|---|
| door | CastleKeepExit | Helm's Deep | HelmsDeepOut |
Incoming transitions
NPCs
| Name | ResRef | Race | Class | HP | CR | Faction | Conversation | Respawn | Count |
|---|
| Jester | jester001 | Halfling | Bard 60/Cleric 20/Fighter 40 | 5613 | 393.0 | Evil | | 15 min | 1 |
| Eowyn the Shieldmaiden | eowyntheshieldma | Human | Fighter 40/Paladin 60/Champion of Torm 60 | 10650 | 682.0 | Evil | | 15 min | 1 |
| Eowyn's Personal Guard | helmsdeepguar004 | Human | Fighter 30/Weapon Master 10/Bard 10 | 2500 | 299.0 | Evil | | 15 min | 11 |
Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.
Waypoints
| Tag | ResRef |
|---|
helmkeepport | nw_waypoint001 |