Bank of Bree
- ResRef
- breebank
- Tag
- BreeBank
- Tileset
- City Interior (tic01)
- Size
- 5×4 tiles
- OnExit
- bank_areaclose
Path from "Well of Eru"
1 hop
- "Well of Eru" → Bank of Bree [use the “well2bank” door]
Outgoing transitions
| Kind | Label | Destination | Waypoint tag |
|---|
| door | BreeBank_inside | Bree | breebank |
| door | DMWood | "Well of Eru" | well2bank |
Incoming transitions
NPCs
Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.
Containers (1)
| Container | Items | Tag | ResRef | X, Y, Z | Locked | Open DC |
|---|
| Bank Vault Storage | 1 | pl_vaultstorage | pl_vaultstorage | 5.0, 35.0, 0.0 | yes | 0 |
Conversations triggered here
Waypoints
| Tag | ResRef |
|---|
POST_Banker_01 | post_ |
POST_Banker_02 | post_ |
POST_Banker_03 | post_ |
NW_MAPNOTE001 | nw_mapnote001 |
POST_BankManager | post_ |
NW_MAPNOTE001 | nw_mapnote001 |