Mad Eye Moody's Store
- ResRef
- madeyemoodysstor
- Tag
- MadEyeMoodysStore
- Tileset
- Crypt (tin01)
- Size
- 2×2 tiles
- OnExit
- d_purge
Path from "Well of Eru"
6 hops
- "Well of Eru" → Bree [use the “well2bree” door]
- Bree → Great East Road [step on the “bree2eastr” trigger]
- Great East Road → Great East Road [step on the “eastroadatoc” trigger]
- Great East Road → Great East Road [step on the “eastb2eastc” trigger]
- Great East Road → The Last Inn: Town [step on the “eastc2lastinn” trigger]
- The Last Inn: Town → Mad Eye Moody's Store [use the “town2moody” door]
Outgoing transitions
Incoming transitions
NPCs
| Name | ResRef | Race | Class | HP | CR | Faction | Conversation | Respawn | Count |
|---|
| Mad Eye Moody | nw_oldman | Human | Commoner 1 | 2 | 0.25 | Merchant | moody | 15 min | 1 |
Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.
Stores
Conversations triggered here