Mad Eye Moody's Store

ResRef
madeyemoodysstor
Tag
MadEyeMoodysStore
Tileset
Crypt (tin01)
Size
2×2 tiles
OnExit
d_purge

Path from "Well of Eru"

6 hops

  1. "Well of Eru" → Bree [use the “well2bree” door]
  2. Bree → Great East Road [step on the “bree2eastr” trigger]
  3. Great East Road → Great East Road [step on the “eastroadatoc” trigger]
  4. Great East Road → Great East Road [step on the “eastb2eastc” trigger]
  5. Great East Road → The Last Inn: Town [step on the “eastc2lastinn” trigger]
  6. The Last Inn: Town → Mad Eye Moody's Store [use the “town2moody” door]

Outgoing transitions

KindLabelDestinationWaypoint tag
doormoody2lasttownThe Last Inn: Towntown2moody

Incoming transitions

KindFromLabel
doorThe Last Inn: Towntown2moody

NPCs

NameResRefRaceClassHPCRFactionConversationRespawnCount
Mad Eye Moodynw_oldmanHumanCommoner 120.25Merchantmoody15 min1

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Stores

NameItemsOpened BySells AtBuysBuys AtMax BuyMax GPAvg GP
NW_STORESPEC00277NPC Mad Eye Moody (via conversation)150%All types5%5,000 gp67,7992,454
NW_STORGENRAL00117NPC Mad Eye Moody (via conversation)150%All types5%5,000 gp1,577460

Conversations triggered here

ConversationResRefTriggered viaTeleports to
HAAAAAH! I knew I would get a customer one of these days!moodyNPC Mad Eye Moody—